Reimplement ingame map downloading.
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@@ -14,10 +14,11 @@ using System.Collections.Generic;
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using System.Drawing;
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using System.IO;
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using System.Linq;
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using System.Net;
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using System.Text;
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using System.Threading;
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using OpenRA.FileFormats;
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using OpenRA.Graphics;
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using OpenRA.Widgets;
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namespace OpenRA
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{
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@@ -57,6 +58,43 @@ namespace OpenRA
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}
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}
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public void QueryRemoteMapDetails(IEnumerable<string> uids)
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{
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var maps = uids.Distinct()
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.Select(uid => previews[uid])
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.Where(p => p.Status == MapStatus.Unavailable)
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.ToDictionary(p => p.Uid, p => p);
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if (!maps.Any())
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return;
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foreach (var p in maps.Values)
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p.UpdateRemoteSearch(MapStatus.Searching, null);
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var url = Game.Settings.Game.MapRepository + "hash/" + string.Join(",", maps.Keys.ToArray()) + "/yaml";
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Action<DownloadDataCompletedEventArgs, bool> onInfoComplete = (i, cancelled) =>
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{
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if (cancelled || i.Error != null)
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{
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Log.Write("debug", "Remote map query failed with error: {0}", i.Error != null ? i.Error.Message : "cancelled");
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Log.Write("debug", "URL was: {0}", url);
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foreach (var p in maps.Values)
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p.UpdateRemoteSearch(MapStatus.Unavailable, null);
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return;
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}
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var data = Encoding.UTF8.GetString(i.Result);
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var yaml = MiniYaml.FromString(data);
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foreach (var kv in yaml)
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maps[kv.Key].UpdateRemoteSearch(MapStatus.DownloadAvailable, kv.Value);
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};
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new Download(url, _ => { }, onInfoComplete);
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}
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public static IEnumerable<string> FindMapsIn(string dir)
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{
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string[] noMaps = { };
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