Use selection priority when picking tooltip actor.

This commit is contained in:
Paul Chote
2013-08-11 15:56:32 +12:00
parent 0a9d920eb6
commit c3bcca2ff7
2 changed files with 14 additions and 9 deletions

View File

@@ -14,6 +14,7 @@ using System.Linq;
using OpenRA.FileFormats;
using OpenRA.GameRules;
using OpenRA.Graphics;
using OpenRA.Orders;
using OpenRA.Traits;
namespace OpenRA.Widgets
@@ -101,13 +102,17 @@ namespace OpenRA.Widgets
return;
}
var actor = world.FindUnitsAtMouse(Viewport.LastMousePos).FirstOrDefault();
if (actor == null)
return;
var underCursor = world.FindUnitsAtMouse(Viewport.LastMousePos)
.Where(a => a.HasTrait<IToolTip>())
.OrderByDescending(a => a.Info.SelectionPriority())
.FirstOrDefault();
ActorTooltip = actor.TraitsImplementing<IToolTip>().FirstOrDefault();
if (ActorTooltip != null)
if (underCursor != null)
{
ActorTooltip = underCursor.TraitsImplementing<IToolTip>().First();
TooltipType = WorldTooltipType.Actor;
return;
}
}
public static string GetScrollCursor(Widget w, ScrollDirection edge, int2 pos)