Unhardcoded SpriteSequence properties

To prepare them for documentation generation.
Also added descriptions to SpriteSequence implementations and their properties.
Also made a few code style fixes.
This commit is contained in:
penev92
2022-03-11 16:11:18 +02:00
committed by Paul Chote
parent d1f7fb8fb8
commit c3c5dbfa35
5 changed files with 195 additions and 90 deletions

View File

@@ -41,14 +41,31 @@ namespace OpenRA.Mods.Common.Graphics
}
}
[Desc("A sprite sequence that can have tileset-specific variants.")]
public class TilesetSpecificSpriteSequence : DefaultSpriteSequence
{
// These need to be public properties for the documentation generation to work.
[Desc("Dictionary of <string: string> with tileset name to override -> tileset name to use instead.")]
public static Dictionary<string, string> TilesetOverrides => null;
[Desc("Use `TilesetCodes` as defined in `mod.yaml` to add a letter as a second character " +
"into the sprite filename like the Westwood 2.5D titles did for tileset-specific variants.")]
public static bool UseTilesetCode => false;
[Desc("Append a tileset-specific extension to the file name " +
"- either as defined in `mod.yaml`'s `TilesetExtensions` (if `UseTilesetExtension` is used) " +
"or the default hardcoded one for this sequence type (.shp).")]
public static bool AddExtension => true;
[Desc("Whether `mod.yaml`'s `TilesetExtensions` should be used with the sequence's file name.")]
public static bool UseTilesetExtension { get; private set; }
public TilesetSpecificSpriteSequence(ModData modData, string tileSet, SpriteCache cache, ISpriteSequenceLoader loader, string sequence, string animation, MiniYaml info)
: base(modData, tileSet, cache, loader, sequence, animation, info) { }
string ResolveTilesetId(string tileSet, Dictionary<string, MiniYaml> d)
static string ResolveTilesetId(string tileSet, Dictionary<string, MiniYaml> d)
{
if (d.TryGetValue("TilesetOverrides", out var yaml))
if (d.TryGetValue(nameof(TilesetOverrides), out var yaml))
{
var tsNode = yaml.Nodes.FirstOrDefault(n => n.Key == tileSet);
if (tsNode != null)
@@ -64,17 +81,16 @@ namespace OpenRA.Mods.Common.Graphics
var spriteName = sprite ?? sequence;
if (LoadField(d, "UseTilesetCode", false))
if (LoadField(d, nameof(UseTilesetCode), UseTilesetCode))
{
if (loader.TilesetCodes.TryGetValue(ResolveTilesetId(tileSet, d), out var code))
spriteName = spriteName.Substring(0, 1) + code + spriteName.Substring(2, spriteName.Length - 2);
}
if (LoadField(d, "AddExtension", true))
if (LoadField(d, nameof(AddExtension), AddExtension))
{
var useTilesetExtension = LoadField(d, "UseTilesetExtension", false);
if (useTilesetExtension && loader.TilesetExtensions.TryGetValue(ResolveTilesetId(tileSet, d), out var tilesetExtension))
UseTilesetExtension = LoadField(d, nameof(UseTilesetExtension), UseTilesetExtension);
if (UseTilesetExtension && loader.TilesetExtensions.TryGetValue(ResolveTilesetId(tileSet, d), out var tilesetExtension))
return spriteName + tilesetExtension;
return spriteName + loader.DefaultSpriteExtension;