Adds WithReloadingTurret render trait to TD mod
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@@ -58,20 +58,19 @@ namespace OpenRA.Mods.Common.Traits
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public class WithTurret : UpgradableTrait<WithTurretInfo>, ITick, INotifyDamageStateChanged
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{
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public readonly Animation DefaultAnimation;
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protected readonly AttackBase Attack;
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readonly RenderSprites rs;
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readonly IBodyOrientation body;
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readonly AttackBase ab;
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readonly Turreted t;
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readonly Armament[] arms;
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public readonly Animation DefaultAnimation;
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public WithTurret(Actor self, WithTurretInfo info)
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: base(info)
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{
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rs = self.Trait<RenderSprites>();
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body = self.Trait<IBodyOrientation>();
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ab = self.TraitOrDefault<AttackBase>();
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Attack = self.TraitOrDefault<AttackBase>();
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t = self.TraitsImplementing<Turreted>()
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.First(tt => tt.Name == info.Turret);
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arms = self.TraitsImplementing<Armament>()
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@@ -109,12 +108,12 @@ namespace OpenRA.Mods.Common.Traits
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DefaultAnimation.ReplaceAnim(NormalizeSequence(self, DefaultAnimation.CurrentSequence.Name));
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}
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public void Tick(Actor self)
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public virtual void Tick(Actor self)
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{
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if (Info.AimSequence == null)
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return;
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var sequence = ab.IsAttacking ? Info.AimSequence : Info.Sequence;
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var sequence = Attack.IsAttacking ? Info.AimSequence : Info.Sequence;
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DefaultAnimation.ReplaceAnim(sequence);
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}
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