hacky fix for productionqueue desync (e3, etc)
This commit is contained in:
@@ -43,7 +43,7 @@ namespace OpenRA.Traits
|
||||
|
||||
public void Tick( Actor self )
|
||||
{
|
||||
foreach( var p in production )
|
||||
foreach( var p in production.OrderBy( p => p.Key ) )
|
||||
{
|
||||
while( p.Value.Count > 0 && !Rules.TechTree.BuildableItems( self.Owner, p.Key ).Contains( p.Value[ 0 ].Item ) )
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user