hacky fix for productionqueue desync (e3, etc)

This commit is contained in:
Chris Forbes
2010-06-15 08:42:40 +12:00
parent 0e0a8802ab
commit c3e15aab7d

View File

@@ -43,7 +43,7 @@ namespace OpenRA.Traits
public void Tick( Actor self )
{
foreach( var p in production )
foreach( var p in production.OrderBy( p => p.Key ) )
{
while( p.Value.Count > 0 && !Rules.TechTree.BuildableItems( self.Owner, p.Key ).Contains( p.Value[ 0 ].Item ) )
{