Add a PlayerExperience trait
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committed by
Oliver Brakmann
parent
5157ac917f
commit
c3e862b2ca
35
OpenRA.Mods.Common/Traits/Player/PlayerExperience.cs
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35
OpenRA.Mods.Common/Traits/Player/PlayerExperience.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("This trait can be used to track player experience based on units killed with the `GivesExperience` trait.",
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"It can also be used as a point score system in scripted maps, for example.",
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"Attach this to the player actor.")]
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public class PlayerExperienceInfo : ITraitInfo
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{
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public object Create(ActorInitializer init) { return new PlayerExperience(); }
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}
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public class PlayerExperience : ISync
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{
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[Sync] public int Experience { get; private set; }
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public void GiveExperience(int num)
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{
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Experience += num;
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}
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}
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}
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