Add a PlayerExperience trait

This commit is contained in:
Emiel Suilen
2016-06-18 17:26:55 +02:00
committed by Oliver Brakmann
parent 5157ac917f
commit c3e862b2ca
4 changed files with 58 additions and 3 deletions

View File

@@ -388,6 +388,7 @@
<Compile Include="Traits\Player\MissionObjectives.cs" />
<Compile Include="Traits\Player\PlaceBeacon.cs" />
<Compile Include="Traits\Player\PlaceBuilding.cs" />
<Compile Include="Traits\Player\PlayerExperience.cs" />
<Compile Include="Traits\Player\PlayerStatistics.cs" />
<Compile Include="Traits\Player\ProductionQueue.cs" />
<Compile Include="Traits\Player\ProvidesPrerequisite.cs" />

View File

@@ -22,6 +22,12 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Stance the attacking player needs to receive the experience.")]
public readonly Stance ValidStances = Stance.Neutral | Stance.Enemy;
[Desc("Percentage of the `Experience` value that is being granted to the killing actor.")]
public readonly int ActorExperienceModifier = 10000;
[Desc("Percentage of the `Experience` value that is being granted to the player owning the killing actor.")]
public readonly int PlayerExperienceModifier = 0;
public object Create(ActorInitializer init) { return new GivesExperience(init.Self, this); }
}
@@ -44,14 +50,17 @@ namespace OpenRA.Mods.Common.Traits
var valued = self.Info.TraitInfoOrDefault<ValuedInfo>();
// Default experience is 100 times our value
var exp = info.Experience >= 0
? info.Experience
: valued != null ? valued.Cost * 100 : 0;
: valued != null ? valued.Cost : 0;
var killer = e.Attacker.TraitOrDefault<GainsExperience>();
if (killer != null)
killer.GiveExperience(exp);
killer.GiveExperience(Util.ApplyPercentageModifiers(exp, new[] { info.ActorExperienceModifier }));
var attackerExp = e.Attacker.Owner.PlayerActor.TraitOrDefault<PlayerExperience>();
if (attackerExp != null)
attackerExp.GiveExperience(Util.ApplyPercentageModifiers(exp, new[] { info.PlayerExperienceModifier }));
}
}
}

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@@ -0,0 +1,35 @@
#region Copyright & License Information
/*
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("This trait can be used to track player experience based on units killed with the `GivesExperience` trait.",
"It can also be used as a point score system in scripted maps, for example.",
"Attach this to the player actor.")]
public class PlayerExperienceInfo : ITraitInfo
{
public object Create(ActorInitializer init) { return new PlayerExperience(); }
}
public class PlayerExperience : ISync
{
[Sync] public int Experience { get; private set; }
public void GiveExperience(int num)
{
Experience += num;
}
}
}

View File

@@ -23,6 +23,7 @@ namespace OpenRA.Mods.Common.Traits
public class PlayerStatistics : ITick, IResolveOrder, INotifyCreated
{
PlayerResources resources;
PlayerExperience experience;
public int OrderCount;
@@ -34,6 +35,14 @@ namespace OpenRA.Mods.Common.Traits
}
}
public int Experience
{
get
{
return experience != null ? experience.Experience : 0;
}
}
public Queue<int> EarnedSamples = new Queue<int>(100);
int earnedAtBeginningOfMinute;
@@ -51,6 +60,7 @@ namespace OpenRA.Mods.Common.Traits
void INotifyCreated.Created(Actor self)
{
resources = self.TraitOrDefault<PlayerResources>();
experience = self.TraitOrDefault<PlayerExperience>();
}
void UpdateEarnedThisMinute()