Convert non-aircraft positioning to world coords.
This removes the incomplete and unused hover code on Mobile, which would be more trouble that it is currently worth to carry over.
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@@ -17,14 +17,14 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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public class CargoInfo : ITraitInfo
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public class CargoInfo : ITraitInfo, Requires<IOccupySpaceInfo>
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{
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public readonly int MaxWeight = 0;
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public readonly int PipCount = 0;
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public readonly string[] Types = { };
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public readonly int UnloadFacing = 0;
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public readonly string[] InitialUnits = { };
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public readonly int minimalUnloadAltitude = 0;
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public readonly WRange MaximumUnloadAltitude = WRange.Zero;
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public object Create( ActorInitializer init ) { return new Cargo( init, this ); }
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}
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@@ -93,7 +93,7 @@ namespace OpenRA.Mods.RA
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// Cannot unload mid-air
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var ios = self.TraitOrDefault<IOccupySpace>();
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if (ios != null && ios.Altitude > info.minimalUnloadAltitude)
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if (ios != null && ios.CenterPosition.Z > info.MaximumUnloadAltitude.Range)
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return false;
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// TODO: Check if there is a free tile to unload to
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@@ -106,8 +106,7 @@ namespace OpenRA.Mods.RA
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return false;
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// Cannot load mid-air
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var ios = self.TraitOrDefault<IOccupySpace>();
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return ios == null || ios.Altitude == info.minimalUnloadAltitude;
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return self.CenterPosition.Z < info.MaximumUnloadAltitude.Range;
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}
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public string CursorForOrder(Actor self, Order order)
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