move CosmeticRandom to game
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@@ -31,7 +31,9 @@ using OpenRA.Graphics;
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using OpenRA.Network;
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using OpenRA.Support;
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using OpenRA.Traits;
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using Timer = OpenRA.Support.Timer;
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using XRandom = OpenRA.Thirdparty.Random;
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namespace OpenRA
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{
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@@ -49,6 +51,8 @@ namespace OpenRA
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public static bool skipMakeAnims = true;
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public static XRandom CosmeticRandom = new XRandom(); // not synced
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internal static Renderer renderer;
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static int2 clientSize;
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static string mapName;
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