BuildUnit order is now in replay

This commit is contained in:
Chris Forbes
2009-10-29 20:45:07 +13:00
parent 318a1c40dd
commit c3f8019ab4
5 changed files with 107 additions and 97 deletions

View File

@@ -22,7 +22,6 @@ namespace OpenRa.Game
foreach (var order in orderGenerator.Order(xy.ToInt2(), left))
{
recentOrders.Add(order);
//UnitOrders.ProcessOrder( order );
if (order.Subject != null && order.Player == Game.LocalPlayer)
doVoice = order.Subject;
}
@@ -30,6 +29,8 @@ namespace OpenRa.Game
Game.PlaySound(Game.SovietVoices.First.GetNext() + GetVoiceSuffix(doVoice), false);
}
public void AddOrder(Order o) { recentOrders.Add(o); }
public List<Order> GetRecentOrders()
{
var ret = recentOrders;