BuildUnit order is now in replay
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@@ -22,7 +22,6 @@ namespace OpenRa.Game
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foreach (var order in orderGenerator.Order(xy.ToInt2(), left))
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{
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recentOrders.Add(order);
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//UnitOrders.ProcessOrder( order );
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if (order.Subject != null && order.Player == Game.LocalPlayer)
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doVoice = order.Subject;
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}
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@@ -30,6 +29,8 @@ namespace OpenRa.Game
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Game.PlaySound(Game.SovietVoices.First.GetNext() + GetVoiceSuffix(doVoice), false);
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}
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public void AddOrder(Order o) { recentOrders.Add(o); }
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public List<Order> GetRecentOrders()
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{
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var ret = recentOrders;
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