BuildUnit order is now in replay

This commit is contained in:
Chris Forbes
2009-10-29 20:45:07 +13:00
parent 318a1c40dd
commit c3f8019ab4
5 changed files with 107 additions and 97 deletions

View File

@@ -253,9 +253,9 @@ namespace OpenRa.Game
var mobile = unit.traits.Get<Mobile>();
mobile.facing = 128;
mobile.QueueActivity(new Mobile.MoveTo(unit.Location + new int2(0, 3)));
}
world.AddFrameEndTask(_ => world.Add(unit));
}
world.Add(unit);
if (producer.traits.Contains<RenderWarFactory>())
producer.traits.Get<RenderWarFactory>().EjectUnit();