BuildUnit order is now in replay
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@@ -253,9 +253,9 @@ namespace OpenRa.Game
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var mobile = unit.traits.Get<Mobile>();
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mobile.facing = 128;
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mobile.QueueActivity(new Mobile.MoveTo(unit.Location + new int2(0, 3)));
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}
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world.AddFrameEndTask(_ => world.Add(unit));
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}
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world.Add(unit);
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if (producer.traits.Contains<RenderWarFactory>())
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producer.traits.Get<RenderWarFactory>().EjectUnit();
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