diff --git a/mods/ra/rules/civilian.yaml b/mods/ra/rules/civilian.yaml index 385083d582..dd1514b4ba 100644 --- a/mods/ra/rules/civilian.yaml +++ b/mods/ra/rules/civilian.yaml @@ -107,6 +107,19 @@ TECN: RenderSprites: Image: C1 +TECN2: + Inherits@1: ^CivInfantry + Inherits@2: ^ArmedCivilian + Tooltip: + Name: Technician + RenderSprites: + Image: C1 + WithInfantryBody: + Palette: civilian7 + WithDeathAnimation: + DeathSequencePalette: civilian7 + DeathPaletteIsPlayerPalette: false + FCOM: Inherits: ^TechBuilding Inherits@shape: ^2x2Shape diff --git a/mods/ra/rules/defaults.yaml b/mods/ra/rules/defaults.yaml index e6c62dc81e..989cf67eda 100644 --- a/mods/ra/rules/defaults.yaml +++ b/mods/ra/rules/defaults.yaml @@ -684,7 +684,7 @@ CapturableProgressBar: CapturableProgressBlink: SpawnActorsOnSell: - ActorTypes: e1,e1,e1,tecn,tecn + ActorTypes: e1,e1,e1,tecn,tecn2 MustBeDestroyed: RequiredForShortGame: true GpsDot: @@ -704,7 +704,7 @@ ^ScienceBuilding: Inherits: ^Building SpawnActorsOnSell: - ActorTypes: e1,e1,e1,e1,tecn,tecn,tecn,tecn,tecn,tecn,tecn,tecn,tecn,tecn,e6,e6,e6,e6,e6,chan,chan,chan,chan + ActorTypes: e1,e1,e1,e1,tecn,tecn2,tecn,tecn2,tecn,tecn2,tecn,tecn2,tecn,tecn2,e6,e6,e6,e6,e6,chan,chan,chan,chan ^Defense: Inherits: ^Building diff --git a/mods/ra/rules/structures.yaml b/mods/ra/rules/structures.yaml index 8e00d127c3..7a0e579624 100644 --- a/mods/ra/rules/structures.yaml +++ b/mods/ra/rules/structures.yaml @@ -1152,7 +1152,7 @@ FACT: Tooltip: Name: Construction Yard SpawnActorsOnSell: - ActorTypes: e1,e1,e1,tecn,tecn,e6 + ActorTypes: e1,e1,e1,tecn,tecn2,e6 BaseBuilding: Transforms: RequiresCondition: factundeploy