Fix arbitrary defaults in InfiltrateForCashInfo.
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@@ -2899,6 +2899,22 @@ namespace OpenRA.Mods.Common.UtilityCommands
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}
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}
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}
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}
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// Removed arbitrary defaults from InfiltrateForCash
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if (engineVersion < 20160118)
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{
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if (node.Key == "InfiltrateForCash")
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{
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if (!node.Value.Nodes.Any(n => n.Key == "Percentage"))
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node.Value.Nodes.Add(new MiniYamlNode("Percentage", "50"));
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if (!node.Value.Nodes.Any(n => n.Key == "Minimum"))
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node.Value.Nodes.Add(new MiniYamlNode("Minimum", "500"));
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if (!node.Value.Nodes.Any(n => n.Key == "SoundToVictim"))
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node.Value.Nodes.Add(new MiniYamlNode("SoundToVictim", "credit1.aud"));
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}
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}
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UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
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UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
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}
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}
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}
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}
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@@ -19,14 +19,14 @@ namespace OpenRA.Mods.RA.Traits
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class InfiltrateForCashInfo : ITraitInfo
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class InfiltrateForCashInfo : ITraitInfo
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{
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{
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[Desc("Percentage of the victim's resources that will be stolen.")]
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[Desc("Percentage of the victim's resources that will be stolen.")]
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public readonly int Percentage = 50;
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public readonly int Percentage = 100;
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[Desc("Amount of guaranteed funds to claim when the victim does not have enough resources.",
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[Desc("Amount of guaranteed funds to claim when the victim does not have enough resources.",
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"When negative, the production price of the infiltrating actor will be used instead.")]
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"When negative, the production price of the infiltrating actor will be used instead.")]
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public readonly int Minimum = 500;
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public readonly int Minimum = -1;
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[Desc("Sound the victim will hear when they get robbed.")]
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[Desc("Sound the victim will hear when they get robbed.")]
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public readonly string SoundToVictim = "credit1.aud";
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public readonly string SoundToVictim = null;
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public object Create(ActorInitializer init) { return new InfiltrateForCash(this); }
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public object Create(ActorInitializer init) { return new InfiltrateForCash(this); }
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}
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}
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@@ -49,7 +49,8 @@ namespace OpenRA.Mods.RA.Traits
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targetResources.TakeCash(toTake);
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targetResources.TakeCash(toTake);
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spyResources.GiveCash(toGive);
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spyResources.GiveCash(toGive);
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Game.Sound.PlayToPlayer(self.Owner, info.SoundToVictim);
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if (info.SoundToVictim != null)
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Game.Sound.PlayToPlayer(self.Owner, info.SoundToVictim);
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self.World.AddFrameEndTask(w => w.Add(new FloatingText(self.CenterPosition, infiltrator.Owner.Color.RGB, FloatingText.FormatCashTick(toGive), 30)));
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self.World.AddFrameEndTask(w => w.Add(new FloatingText(self.CenterPosition, infiltrator.Owner.Color.RGB, FloatingText.FormatCashTick(toGive), 30)));
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}
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}
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