From c40ec6251142affc65f5cdfbaa72aaacdaad2721 Mon Sep 17 00:00:00 2001 From: reaperrr Date: Wed, 7 Jun 2017 21:15:11 +0200 Subject: [PATCH] Tweak sprite offsets of some TS aban civ buildings In cases where the sprite has enough margin to the footprint cell edges, moving down the sprite a bit is much easier than manually setting up custom targetable offsets. --- mods/ts/sequences/civilian.yaml | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/mods/ts/sequences/civilian.yaml b/mods/ts/sequences/civilian.yaml index ef3b3010c0..0c9d68fdc8 100644 --- a/mods/ts/sequences/civilian.yaml +++ b/mods/ts/sequences/civilian.yaml @@ -79,24 +79,34 @@ aban08: aban09: Inherits: ^aban2x2 + Defaults: + Offset: 2, -20, 24 aban10: Inherits: ^aban2x2 aban11: Inherits: ^aban2x2 + Defaults: + Offset: 0, -20, 24 aban12: Inherits: ^aban2x2 + Defaults: + Offset: 2, -22, 24 aban13: Inherits: ^aban1x1 + Defaults: + Offset: 0, -10, 12 aban14: Inherits: ^aban1x1 aban15: Inherits: ^aban1x1 + Defaults: + Offset: 0, -10, 12 aban16: Inherits: ^aban2x2