Remove obsolete SpriteRenderable ctor.
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@@ -52,19 +52,14 @@ namespace OpenRA.Graphics
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readonly int zOffset;
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readonly PaletteReference palette;
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readonly float scale;
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readonly float2 pxCenter;
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public SpriteRenderable(Sprite sprite, WPos pos, int zOffset, PaletteReference palette, float scale)
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: this(sprite, pos, zOffset, palette, scale, 0.5f*scale*sprite.size) {}
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public SpriteRenderable(Sprite sprite, WPos pos, int zOffset, PaletteReference palette, float scale, float2 pxCenter)
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{
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this.sprite = sprite;
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this.pos = pos;
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this.zOffset = zOffset;
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this.palette = palette;
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this.scale = scale;
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this.pxCenter = pxCenter;
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}
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// Provided for legacy support only - Don't use for new things!
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@@ -84,12 +79,12 @@ namespace OpenRA.Graphics
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public void BeforeRender(WorldRenderer wr) {}
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public void Render(WorldRenderer wr)
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{
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sprite.DrawAt(wr.ScreenPxPosition(pos) - pxCenter, palette, scale);
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sprite.DrawAt(wr.ScreenPxPosition(pos) - 0.5f*scale*sprite.size, palette, scale);
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}
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public void RenderDebugGeometry(WorldRenderer wr)
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{
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var offset = wr.ScreenPxPosition(pos) - pxCenter + sprite.offset;
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var offset = wr.ScreenPxPosition(pos) - 0.5f*scale*sprite.size + sprite.offset;
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Game.Renderer.WorldLineRenderer.DrawRect(offset, offset + sprite.size, Color.Red);
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}
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}
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