From c41a1302b6edd003fdc8e4227525cf953cf1bfbc Mon Sep 17 00:00:00 2001 From: Gustas <37534529+PunkPun@users.noreply.github.com> Date: Mon, 10 Mar 2025 21:24:29 +0200 Subject: [PATCH] Fix explored map being rendered incorrectly on first frame --- OpenRA.Game/Traits/Player/Shroud.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenRA.Game/Traits/Player/Shroud.cs b/OpenRA.Game/Traits/Player/Shroud.cs index 2da8fb685e..709d1f51ef 100644 --- a/OpenRA.Game/Traits/Player/Shroud.cs +++ b/OpenRA.Game/Traits/Player/Shroud.cs @@ -149,7 +149,7 @@ namespace OpenRA.Traits ExploreMapEnabled = gs.OptionOrDefault("explored", info.ExploredMapCheckboxEnabled); if (ExploreMapEnabled) - self.World.AddFrameEndTask(w => ExploreAll()); + ExploreAll(); if (!fogEnabled && ExploreMapEnabled) RevealedCells = map.ProjectedCells.Length;