Rename NamedHotkey to HotkeyReference.
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49
OpenRA.Game/Input/HotkeyReference.cs
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49
OpenRA.Game/Input/HotkeyReference.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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namespace OpenRA
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{
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/// <summary>
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/// A reference to either a named hotkey (defined in the game settings) or a statically assigned hotkey
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/// </summary>
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public class HotkeyReference
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{
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static readonly Func<Hotkey> Invalid = () => Hotkey.Invalid;
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readonly Func<Hotkey> getValue;
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public HotkeyReference()
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{
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getValue = Invalid;
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}
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public HotkeyReference(string name, KeySettings settings)
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{
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// Try parsing the value as a reference to a named hotkey
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getValue = settings.GetHotkeyReference(name);
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if (getValue == null)
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{
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// Try parsing the value as a normal (static) hotkey
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var staticKey = Hotkey.Invalid;
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Hotkey.TryParse(name, out staticKey);
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getValue = () => staticKey;
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}
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}
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public Hotkey GetValue()
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{
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return getValue();
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}
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}
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}
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