Refactor per-player shrouds & fix shellmap shroud.
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@@ -72,9 +72,9 @@ namespace OpenRA.Graphics
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if (firstRow < 0) firstRow = 0;
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if (lastRow > map.Bounds.Height) lastRow = map.Bounds.Height;
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if (world.RenderedPlayer != null && !world.RenderedShroud.Disabled && world.RenderedShroud.Bounds.HasValue)
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if (world.VisibleBounds.HasValue)
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{
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var r = world.RenderedShroud.Bounds.Value;
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var r = world.VisibleBounds.Value;
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if (firstRow < r.Top - map.Bounds.Top)
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firstRow = r.Top - map.Bounds.Top;
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