Refactor per-player shrouds & fix shellmap shroud.

This commit is contained in:
Paul Chote
2013-04-10 00:35:39 +12:00
parent 66eff85aa4
commit c428cad70c
33 changed files with 146 additions and 120 deletions

View File

@@ -196,7 +196,7 @@ namespace OpenRA.Graphics
cachedScroll = scrollPosition;
}
var b = world.RenderedShroud.Bounds;
var b = world.VisibleBounds;
return (b.HasValue) ? Rectangle.Intersect(cachedRect, b.Value) : cachedRect;
}
}