Refactor per-player shrouds & fix shellmap shroud.
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@@ -196,7 +196,7 @@ namespace OpenRA.Graphics
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cachedScroll = scrollPosition;
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}
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var b = world.RenderedShroud.Bounds;
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var b = world.VisibleBounds;
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return (b.HasValue) ? Rectangle.Intersect(cachedRect, b.Value) : cachedRect;
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}
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}
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