Refactor per-player shrouds & fix shellmap shroud.
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@@ -127,7 +127,7 @@ namespace OpenRA.Graphics
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if (world.OrderGenerator != null)
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world.OrderGenerator.RenderAfterWorld(this, world);
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shroudRenderer.Draw( this );
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shroudRenderer.Draw(this, world.RenderPlayer);
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Game.Renderer.DisableScissor();
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foreach (var g in world.Selection.Actors.Where(a => !a.Destroyed)
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