Refactor per-player shrouds & fix shellmap shroud.
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@@ -86,7 +86,7 @@ namespace OpenRA.Traits
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Color RadarSignatureColor(Actor self);
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}
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public interface IVisibilityModifier { bool IsVisible(Shroud s, Actor self); }
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public interface IVisibilityModifier { bool IsVisible(Actor self, Player byPlayer); }
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public interface IRadarColorModifier { Color RadarColorOverride(Actor self); }
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public interface IHasLocation { PPos PxPosition { get; } }
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