Refactor per-player shrouds & fix shellmap shroud.

This commit is contained in:
Paul Chote
2013-04-10 00:35:39 +12:00
parent 66eff85aa4
commit c428cad70c
33 changed files with 146 additions and 120 deletions

View File

@@ -40,7 +40,7 @@ namespace OpenRA.Traits
for (int x = clip.Left; x < clip.Right; x++)
for (int y = clip.Top; y < clip.Bottom; y++)
{
if (!world.RenderedShroud.IsExplored(new CPos(x, y)))
if (world.ShroudObscures(new CPos(x, y)))
continue;
var c = content[x, y];