Refactor per-player shrouds & fix shellmap shroud.
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@@ -24,7 +24,7 @@ namespace OpenRA
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public static IEnumerable<Actor> FindUnitsAtMouse(this World world, int2 mouseLocation)
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{
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var loc = Game.viewport.ViewToWorldPx(mouseLocation);
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return FindUnits(world, loc, loc).Where(a => world.RenderedShroud.IsVisible(a));
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return FindUnits(world, loc, loc).Where(a => !world.FogObscures(a));
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}
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public static IEnumerable<Actor> FindUnits(this World world, PPos a, PPos b)
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