Refactor per-player shrouds & fix shellmap shroud.

This commit is contained in:
Paul Chote
2013-04-10 00:35:39 +12:00
parent 66eff85aa4
commit c428cad70c
33 changed files with 146 additions and 120 deletions

View File

@@ -78,7 +78,7 @@ namespace OpenRA.Mods.RA.Buildings
{
if (!cliprect.Contains(kv.Key.X, kv.Key.Y))
continue;
if (!world.RenderedShroud.IsExplored(kv.Key))
if (world.ShroudObscures(kv.Key))
continue;
bibSprites[kv.Value.type - 1][kv.Value.index].DrawAt(wr, kv.Key.ToPPos().ToFloat2(), "terrain");