Refactor per-player shrouds & fix shellmap shroud.

This commit is contained in:
Paul Chote
2013-04-10 00:35:39 +12:00
parent 66eff85aa4
commit c428cad70c
33 changed files with 146 additions and 120 deletions

View File

@@ -29,7 +29,7 @@ namespace OpenRA.Mods.RA
public float GetValue()
{
// only people we like should see our production status.
if (self.World.RenderedPlayer != null && self.Owner.Stances[self.World.RenderedPlayer] != Stance.Ally)
if (!self.Owner.IsAlliedWith(self.World.RenderPlayer))
return 0;
var queue = self.TraitsImplementing<ProductionQueue>().FirstOrDefault(q => q.CurrentItem() != null);