Refactor per-player shrouds & fix shellmap shroud.
This commit is contained in:
@@ -40,16 +40,16 @@ namespace OpenRA.Mods.RA.Widgets.Logic
|
||||
{
|
||||
var views = world.Players.Where(p => !p.NonCombatant).ToDictionary(p => p.PlayerName,
|
||||
p => new CameraOption("{0}'s view".F(p.PlayerName),
|
||||
() => world.RenderedPlayer == p,
|
||||
() => { world.RenderedPlayer = p; world.RenderedShroud.Dirty(); }
|
||||
() => world.RenderPlayer == p,
|
||||
() => world.RenderPlayer = p
|
||||
));
|
||||
views.Add("", new CameraOption("World view",
|
||||
() => world.RenderedPlayer == null,
|
||||
() => { world.RenderedPlayer = null; world.RenderedShroud.Dirty(); }
|
||||
() => world.RenderPlayer == null,
|
||||
() => world.RenderPlayer = null
|
||||
));
|
||||
|
||||
var shroudSelector = widget.Get<DropDownButtonWidget>("SHROUD_SELECTOR");
|
||||
shroudSelector.GetText = () => views[world.RenderedPlayer == null ? "" : world.RenderedPlayer.PlayerName].Label;
|
||||
shroudSelector.GetText = () => views[world.RenderPlayer == null ? "" : world.RenderPlayer.PlayerName].Label;
|
||||
shroudSelector.OnMouseDown = _ =>
|
||||
{
|
||||
Func<CameraOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
|
||||
|
||||
Reference in New Issue
Block a user