Refactor per-player shrouds & fix shellmap shroud.

This commit is contained in:
Paul Chote
2013-04-10 00:35:39 +12:00
parent 66eff85aa4
commit c428cad70c
33 changed files with 146 additions and 120 deletions

View File

@@ -33,7 +33,7 @@ namespace OpenRA.Mods.RA.Widgets
var cell = Game.viewport.ViewToWorld(Viewport.LastMousePos);
if (!world.Map.IsInMap(cell)) return;
if (world.LocalPlayer != null && !world.RenderedShroud.IsExplored(cell))
if (world.LocalPlayer != null && world.ShroudObscures(cell))
{
var utext = "Unexplored Terrain";
var usz = Game.Renderer.Fonts["Bold"].Measure(utext) + new int2(20, 24);