Refactor per-player shrouds & fix shellmap shroud.
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@@ -33,7 +33,7 @@ namespace OpenRA.Mods.RA.Widgets
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var cell = Game.viewport.ViewToWorld(Viewport.LastMousePos);
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if (!world.Map.IsInMap(cell)) return;
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if (world.LocalPlayer != null && !world.RenderedShroud.IsExplored(cell))
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if (world.LocalPlayer != null && world.ShroudObscures(cell))
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{
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var utext = "Unexplored Terrain";
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var usz = Game.Renderer.Fonts["Bold"].Measure(utext) + new int2(20, 24);
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