Move 20171014-20180218 update rules to subfolder

Also synced order of appearance with order they're applied in when running the full update path.
This commit is contained in:
reaperrr
2018-07-04 22:43:41 +02:00
committed by Paul Chote
parent 4c55e820d6
commit c434a38b1f
26 changed files with 34 additions and 34 deletions

View File

@@ -0,0 +1,48 @@
#region Copyright & License Information
/*
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class AddNukeLaunchAnimation : UpdateRule
{
public override string Name { get { return "Add 'WithNukeLaunchAnimation' and remove 'NukePower.ActivationSequence'"; } }
public override string Description
{
get
{
return "The 'ActivationSequence' property has been removed.\n" +
"Use the new 'WithNukeLaunchAnimation' trait instead.";
}
}
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
{
var nukePowers = actorNode.ChildrenMatching("NukePower").ToList();
foreach (var nuke in nukePowers)
{
var activation = nuke.LastChildMatching("ActivationSequence");
if (activation == null)
continue;
var sequence = activation.NodeValue<string>();
nuke.RemoveNode(activation);
actorNode.AddNode("WithNukeLaunchAnimation", "");
if (sequence != "active")
actorNode.LastChildMatching("WithNukeLaunchAnimation").AddNode("Sequence", sequence);
}
yield break;
}
}
}