Move 20171014-20180218 update rules to subfolder
Also synced order of appearance with order they're applied in when running the full update path.
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#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class CapturableChanges : UpdateRule
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{
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public override string Name { get { return "Changes on 'Captures' and 'ExternalCaptures'"; } }
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public override string Description
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{
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get
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{
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return "'Type' was renamed to 'Types'. 'AllowAllies',\n" +
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"'AllowNeutral' and 'AllowEnemies' were replaced by 'ValidStances'.";
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}
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}
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void ApplyChanges(MiniYamlNode actorNode, MiniYamlNode node)
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{
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// Type renamed to Types
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var type = node.LastChildMatching("Type");
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if (type != null)
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type.RenameKey("Types");
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// Allow(Allies|Neutral|Enemies) replaced with a ValidStances enum
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var stance = Stance.Neutral | Stance.Enemy;
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var allowAllies = node.LastChildMatching("AllowAllies");
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if (allowAllies != null)
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{
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if (allowAllies.NodeValue<bool>())
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stance |= Stance.Ally;
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else
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stance &= ~Stance.Ally;
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node.RemoveNode(allowAllies);
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}
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var allowNeutral = node.LastChildMatching("AllowNeutral");
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if (allowNeutral != null)
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{
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if (allowNeutral.NodeValue<bool>())
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stance |= Stance.Neutral;
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else
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stance &= ~Stance.Neutral;
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node.RemoveNode(allowNeutral);
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}
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var allowEnemies = node.LastChildMatching("AllowEnemies");
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if (allowEnemies != null)
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{
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if (allowEnemies.NodeValue<bool>())
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stance |= Stance.Enemy;
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else
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stance &= ~Stance.Enemy;
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node.RemoveNode(allowEnemies);
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}
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if (stance != (Stance.Neutral | Stance.Enemy))
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node.AddNode("ValidStances", stance);
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}
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
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{
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foreach (var ca in actorNode.ChildrenMatching("Capturable"))
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ApplyChanges(actorNode, ca);
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foreach (var eca in actorNode.ChildrenMatching("ExternalCapturable"))
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ApplyChanges(actorNode, eca);
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yield break;
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}
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}
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}
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