Move 20171014-20180218 update rules to subfolder

Also synced order of appearance with order they're applied in when running the full update path.
This commit is contained in:
reaperrr
2018-07-04 22:43:41 +02:00
committed by Paul Chote
parent 4c55e820d6
commit c434a38b1f
26 changed files with 34 additions and 34 deletions

View File

@@ -0,0 +1,47 @@
#region Copyright & License Information
/*
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class RemoveIDisable : UpdateRule
{
public override string Name { get { return "Remove 'IDisabled'"; } }
public override string Description
{
get
{
return "'Actor.IsDisabled' has been removed in favor of pausing/disabling traits via conditions.";
}
}
bool displayed;
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
{
var doc = actorNode.LastChildMatching("DisableOnCondition");
var grant = actorNode.LastChildMatching("GrantConditionOnDisabled");
if (!displayed && (doc != null || grant != null))
{
displayed = true;
yield return "Actor.IsDisabled has been removed in favor of pausing/disabling traits via conditions.\n" +
"DisableOnCondition and GrantConditionOnDisabled were stop-gap solutions that have been removed along with it.\n" +
"You'll have to use RequiresCondition or PauseOnCondition on individual traits to 'disable' actors.";
}
actorNode.RemoveNodes("DisableOnCondition");
actorNode.RemoveNodes("GrantConditionOnDisabled");
yield break;
}
}
}