Move 20171014-20180218 update rules to subfolder
Also synced order of appearance with order they're applied in when running the full update path.
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#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class ReworkCheckboxes : UpdateRule
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{
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public override string Name { get { return "Rename 'Locked' and 'Enabled' on checkboxes and dropdowns"; } }
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public override string Description
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{
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get
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{
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return "'Locked' and 'Enabled' were renamed to contain the respective checkboxes' name,\n" +
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"like 'FogCheckboxLocked'. For dropdowns 'Locked' was renamed to 'DropdownLocked'.";
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}
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}
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
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{
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var mpUnits = actorNode.LastChildMatching("SpawnMPUnits");
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if (mpUnits != null)
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{
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var locked = mpUnits.LastChildMatching("Locked");
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if (locked != null)
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locked.RenameKey("DropdownLocked");
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}
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var shroud = actorNode.LastChildMatching("Shroud");
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if (shroud != null)
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{
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var fogLocked = shroud.LastChildMatching("FogLocked");
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if (fogLocked != null)
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fogLocked.RenameKey("FogCheckboxLocked");
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var fogEnabled = shroud.LastChildMatching("FogEnabled");
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if (fogEnabled != null)
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fogEnabled.RenameKey("FogCheckboxEnabled");
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var exploredMapLocked = shroud.LastChildMatching("ExploredMapLocked");
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if (exploredMapLocked != null)
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exploredMapLocked.RenameKey("ExploredMapCheckboxLocked");
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var exploredMapEnabled = shroud.LastChildMatching("ExploredMapEnabled");
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if (exploredMapEnabled != null)
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exploredMapEnabled.RenameKey("ExploredMapCheckboxEnabled");
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}
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var options = actorNode.LastChildMatching("MapOptions");
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if (options != null)
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{
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var shortGameLocked = options.LastChildMatching("ShortGameLocked");
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if (shortGameLocked != null)
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shortGameLocked.RenameKey("ShortGameCheckboxLocked");
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var shortGameEnabled = options.LastChildMatching("ShortGameEnabled");
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if (shortGameEnabled != null)
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shortGameEnabled.RenameKey("ShortGameCheckboxEnabled");
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var techLevelLocked = options.LastChildMatching("TechLevelLocked");
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if (techLevelLocked != null)
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techLevelLocked.RenameKey("TechLevelDropdownLocked");
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var gameSpeedLocked = options.LastChildMatching("GameSpeedLocked");
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if (gameSpeedLocked != null)
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gameSpeedLocked.RenameKey("GameSpeedDropdownLocked");
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}
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var creeps = actorNode.LastChildMatching("MapCreeps");
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if (creeps != null)
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{
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var locked = creeps.LastChildMatching("Locked");
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if (locked != null)
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locked.RenameKey("CheckboxLocked");
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var enabled = creeps.LastChildMatching("Enabled");
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if (enabled != null)
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enabled.RenameKey("CheckboxEnabled");
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}
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var buildRadius = actorNode.LastChildMatching("MapBuildRadius");
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if (buildRadius != null)
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{
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var alllyLocked = buildRadius.LastChildMatching("AllyBuildRadiusLocked");
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if (alllyLocked != null)
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alllyLocked.RenameKey("AllyBuildRadiusCheckboxLocked");
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var allyEnabled = buildRadius.LastChildMatching("AllyBuildRadiusEnabled");
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if (allyEnabled != null)
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allyEnabled.RenameKey("AllyBuildRadiusCheckboxEnabled");
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var buildRadiusLocked = buildRadius.LastChildMatching("BuildRadiusLocked");
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if (buildRadiusLocked != null)
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buildRadiusLocked.RenameKey("BuildRadiusCheckboxLocked");
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var buildRadiusEnabled = buildRadius.LastChildMatching("BuildRadiusEnabled");
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if (buildRadiusEnabled != null)
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buildRadiusEnabled.RenameKey("BuildRadiusCheckboxEnabled");
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}
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var devMode = actorNode.LastChildMatching("DeveloperMode");
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if (devMode != null)
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{
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var locked = devMode.LastChildMatching("Locked");
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if (locked != null)
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locked.RenameKey("CheckboxLocked");
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var enabled = devMode.LastChildMatching("Enabled");
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if (enabled != null)
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enabled.RenameKey("CheckboxEnabled");
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}
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var spawner = actorNode.LastChildMatching("CrateSpawner");
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if (spawner != null)
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{
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var locked = spawner.LastChildMatching("Locked");
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if (locked != null)
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locked.RenameKey("CheckboxLocked");
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var enabled = spawner.LastChildMatching("Enabled");
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if (enabled != null)
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enabled.RenameKey("CheckboxEnabled");
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}
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var resources = actorNode.LastChildMatching("PlayerResources");
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if (resources != null)
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{
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var locked = resources.LastChildMatching("Locked");
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if (locked != null)
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locked.RenameKey("DefaultCashDropdownLocked");
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}
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yield break;
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}
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}
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}
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