Move 20171014-20180218 update rules to subfolder

Also synced order of appearance with order they're applied in when running the full update path.
This commit is contained in:
reaperrr
2018-07-04 22:43:41 +02:00
committed by Paul Chote
parent 4c55e820d6
commit c434a38b1f
26 changed files with 34 additions and 34 deletions

View File

@@ -583,30 +583,6 @@
<Compile Include="Traits\World\WeatherOverlay.cs" />
<Compile Include="Traits\World\ActorSpawnManager.cs" />
<Compile Include="Traits\ActorSpawner.cs" />
<Compile Include="UpdateRules\Rules\ChangeIntensityToDuration.cs" />
<Compile Include="UpdateRules\Rules\AddShakeToBridge.cs" />
<Compile Include="UpdateRules\Rules\ChangeBuildableArea.cs" />
<Compile Include="UpdateRules\Rules\ChangeCanPowerDown.cs" />
<Compile Include="UpdateRules\Rules\DropPauseAnimationWhenDisabled.cs" />
<Compile Include="UpdateRules\Rules\IgnoreAbstractActors.cs" />
<Compile Include="UpdateRules\Rules\AddNukeLaunchAnimation.cs" />
<Compile Include="UpdateRules\Rules\CapturableChanges.cs" />
<Compile Include="UpdateRules\Rules\DecoupleSelfReloading.cs" />
<Compile Include="UpdateRules\Rules\MoveVisualBounds.cs" />
<Compile Include="UpdateRules\Rules\RemoveIDisable.cs" />
<Compile Include="UpdateRules\Rules\RemoveOutOfAmmo.cs" />
<Compile Include="UpdateRules\Rules\RemovePlayerPaletteTileset.cs" />
<Compile Include="UpdateRules\Rules\RenameWithTurreted.cs" />
<Compile Include="UpdateRules\Rules\ReplaceCanPowerDown.cs" />
<Compile Include="UpdateRules\Rules\ReplaceRequiresPower.cs" />
<Compile Include="UpdateRules\Rules\ReworkCheckboxes.cs" />
<Compile Include="UpdateRules\Rules\ScaleModHealth.cs" />
<Compile Include="UpdateRules\Rules\ScaleModHealthBy10.cs" />
<Compile Include="UpdateRules\Rules\ScaleModHealthBy100.cs" />
<Compile Include="UpdateRules\Rules\SplitGateFromBuilding.cs" />
<Compile Include="UpdateRules\Rules\RenameBurstDelay.cs" />
<Compile Include="UpdateRules\Rules\WarnAboutInfiltrateForTypes.cs" />
<Compile Include="UpdateRules\Rules\LegacyBetaWarning.cs" />
<Compile Include="UtilityCommands\CheckYaml.cs" />
<Compile Include="UtilityCommands\ConvertPngToShpCommand.cs" />
<Compile Include="UtilityCommands\ConvertSpriteToPngCommand.cs" />
@@ -886,15 +862,36 @@
<Compile Include="Widgets\Logic\DirectConnectLogic.cs" />
<Compile Include="Traits\Conditions\ToggleConditionOnOrder.cs" />
<Compile Include="Widgets\Logic\ServerListLogic.cs" />
<Compile Include="UpdateRules\UpdateRule.cs" />
<Compile Include="UtilityCommands\UpdateModCommand.cs" />
<Compile Include="UtilityCommands\UpdateMapCommand.cs" />
<Compile Include="UpdateRules\UpdateRule.cs" />
<Compile Include="UpdateRules\UpdatePath.cs" />
<Compile Include="UpdateRules\UpdateUtils.cs" />
<Compile Include="UpdateRules\Rules\RemoveMobileOnRails.cs" />
<Compile Include="UpdateRules\Rules\AircraftCanHoverGeneralization.cs" />
<Compile Include="UpdateRules\Rules\ScaleDefaultModHealth.cs" />
<Compile Include="UpdateRules\Rules\ScaleSupportPowerSecondsToTicks.cs" />
<Compile Include="UtilityCommands\UpdateMapCommand.cs" />
<Compile Include="UpdateRules\Rules\20171014\LegacyBetaWarning.cs" />
<Compile Include="UpdateRules\Rules\20171014\RemoveMobileOnRails.cs" />
<Compile Include="UpdateRules\Rules\20171014\AircraftCanHoverGeneralization.cs" />
<Compile Include="UpdateRules\Rules\20171014\AddNukeLaunchAnimation.cs" />
<Compile Include="UpdateRules\Rules\20171014\RenameWithTurreted.cs" />
<Compile Include="UpdateRules\Rules\20171014\RemovePlayerPaletteTileset.cs" />
<Compile Include="UpdateRules\Rules\20171014\CapturableChanges.cs" />
<Compile Include="UpdateRules\Rules\20171014\DecoupleSelfReloading.cs" />
<Compile Include="UpdateRules\Rules\20171014\RemoveOutOfAmmo.cs" />
<Compile Include="UpdateRules\Rules\20171014\ChangeCanPowerDown.cs" />
<Compile Include="UpdateRules\Rules\20171014\ReplaceRequiresPower.cs" />
<Compile Include="UpdateRules\Rules\20171014\DropPauseAnimationWhenDisabled.cs" />
<Compile Include="UpdateRules\Rules\20171014\ChangeBuildableArea.cs" />
<Compile Include="UpdateRules\Rules\20171014\MoveVisualBounds.cs" />
<Compile Include="UpdateRules\Rules\20171014\ScaleModHealth.cs" />
<Compile Include="UpdateRules\Rules\20171014\ScaleModHealthBy10.cs" />
<Compile Include="UpdateRules\Rules\20171014\ScaleModHealthBy100.cs" />
<Compile Include="UpdateRules\Rules\20171014\ScaleDefaultModHealth.cs" />
<Compile Include="UpdateRules\Rules\20171014\ReworkCheckboxes.cs" />
<Compile Include="UpdateRules\Rules\20171014\SplitGateFromBuilding.cs" />
<Compile Include="UpdateRules\Rules\20171014\RemoveIDisable.cs" />
<Compile Include="UpdateRules\Rules\20171014\ReplaceCanPowerDown.cs" />
<Compile Include="UpdateRules\Rules\20171014\ScaleSupportPowerSecondsToTicks.cs" />
<Compile Include="UpdateRules\Rules\20171014\WarnAboutInfiltrateForTypes.cs" />
<Compile Include="UpdateRules\Rules\20171014\RenameBurstDelay.cs" />
<Compile Include="UpdateRules\Rules\RemoveTerrainTypeIsWaterFlag.cs" />
<Compile Include="UpdateRules\Rules\RemoveWeaponScanRadius.cs" />
<Compile Include="UpdateRules\Rules\DefineSoundDefaults.cs" />
@@ -903,15 +900,18 @@
<Compile Include="UpdateRules\Rules\RenameWormSpawner.cs" />
<Compile Include="UpdateRules\Rules\RemoveWithReloadingSpriteTurret.cs" />
<Compile Include="UpdateRules\Rules\RemovePaletteFromCurrentTileset.cs" />
<Compile Include="Traits\Player\PlayerResources.cs" />
<Compile Include="UtilityCommands\DumpSequenceSheetsCommand.cs" />
<Compile Include="UpdateRules\Rules\DefineLocomotors.cs" />
<Compile Include="UpdateRules\Rules\DefineOwnerLostAction.cs" />
<Compile Include="UpdateRules\Rules\RenameEmitInfantryOnSell.cs" />
<Compile Include="Traits\Render\WithBuildingRepairDecoration.cs" />
<Compile Include="UpdateRules\Rules\SplitRepairDecoration.cs" />
<Compile Include="ModCredits.cs" />
<Compile Include="UpdateRules\Rules\MoveHackyAISupportPowerDecisions.cs" />
<Compile Include="UpdateRules\Rules\ChangeIntensityToDuration.cs" />
<Compile Include="UpdateRules\Rules\AddShakeToBridge.cs" />
<Compile Include="UpdateRules\Rules\IgnoreAbstractActors.cs" />
<Compile Include="Traits\Player\PlayerResources.cs" />
<Compile Include="UtilityCommands\DumpSequenceSheetsCommand.cs" />
<Compile Include="Traits\Render\WithBuildingRepairDecoration.cs" />
<Compile Include="ModCredits.cs" />
<Compile Include="Lint\CheckUnknownTraitFields.cs" />
<Compile Include="Lint\CheckUnknownWeaponFields.cs" />
</ItemGroup>