Sliders change the preview palette and update client data; Need a better algorithm for picking color2

This commit is contained in:
Paul Chote
2010-07-16 23:34:42 +12:00
parent 4fb3f67a9d
commit c4442f07da
7 changed files with 63 additions and 19 deletions

View File

@@ -22,6 +22,7 @@ using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.Traits;
namespace OpenRA.Widgets.Delegates
{
@@ -32,7 +33,10 @@ namespace OpenRA.Widgets.Delegates
Dictionary<string, string> CountryNames;
string MapUid;
MapStub Map;
MapStub Map;
bool SplitPlayerPalette = false;
Palette BasePlayerPalette = null;
public LobbyDelegate()
{
Game.LobbyInfoChanged += UpdateCurrentMap;
@@ -65,7 +69,7 @@ namespace OpenRA.Widgets.Delegates
var client = Game.LobbyInfo.Clients.FirstOrDefault(c => c.SpawnPoint == i);
if (client == null)
continue;
sc.Add(spawns.ElementAt(i - 1), client.Color);
sc.Add(spawns.ElementAt(i - 1), client.Color1);
}
return sc;
};
@@ -128,20 +132,38 @@ namespace OpenRA.Widgets.Delegates
var colorChooser = lobby.GetWidget("COLOR_CHOOSER");
var hueSlider = colorChooser.GetWidget<SliderWidget>("HUE_SLIDER");
var satSlider = colorChooser.GetWidget<SliderWidget>("SAT_SLIDER");
var lumSlider = colorChooser.GetWidget<SliderWidget>("LUM_SLIDER");
var lumSlider = colorChooser.GetWidget<SliderWidget>("LUM_SLIDER");
hueSlider.OnChange += _ => UpdateColorPreview(360*hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset());
satSlider.OnChange += _ => UpdateColorPreview(360*hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset());
lumSlider.OnChange += _ => UpdateColorPreview(360*hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset());
colorChooser.GetWidget<ButtonWidget>("BUTTON_OK").OnMouseUp = mi =>
{
colorChooser.IsVisible = () => false;
UpdatePlayerColor(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset());
UpdatePlayerColor(360*hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset());
return true;
};
};
// Copy the base palette for the colorpicker
var info = Rules.Info["world"].Traits.Get<PlayerColorPaletteInfo>();
BasePlayerPalette = Game.world.WorldRenderer.GetPalette(info.BasePalette);
SplitPlayerPalette = info.SplitRamp;
Game.world.WorldRenderer.AddPalette("colorpicker",BasePlayerPalette);
}
void UpdatePlayerColor(float hf, float sf, float lf)
{
var c = ColorFromHSL(hf*360, sf, lf);
Game.IssueOrder(Order.Command("color {0},{1},{2}".F(c.R,c.G,c.B)));
var c1 = ColorFromHSL(hf, sf, lf);
var c2 = ColorFromHSL(hf, sf, 0.5f*lf);
Game.IssueOrder(Order.Command("color {0},{1},{2},{3},{4},{5}".F(c1.R,c1.G,c1.B,c2.R,c2.G,c2.B)));
}
void UpdateColorPreview(float hf, float sf, float lf)
{
var c1 = ColorFromHSL(hf, sf, lf);
var c2 = ColorFromHSL(hf, sf, 0.5f*lf);
Game.world.WorldRenderer.UpdatePalette("colorpicker", new Palette(BasePlayerPalette, new PlayerColorRemap(c1, c2, SplitPlayerPalette)));
}
Color ColorFromHSL(float h, float s, float l)
@@ -220,20 +242,21 @@ namespace OpenRA.Widgets.Delegates
{
var colorChooser = Chrome.rootWidget.GetWidget("SERVER_LOBBY").GetWidget("COLOR_CHOOSER");
var hueSlider = colorChooser.GetWidget<SliderWidget>("HUE_SLIDER");
hueSlider.Offset = Game.LocalClient.Color.GetHue()/360f;
hueSlider.Offset = Game.LocalClient.Color1.GetHue()/360f;
var satSlider = colorChooser.GetWidget<SliderWidget>("SAT_SLIDER");
satSlider.Offset = Game.LocalClient.Color.GetSaturation();
satSlider.Offset = Game.LocalClient.Color1.GetSaturation();
var lumSlider = colorChooser.GetWidget<SliderWidget>("LUM_SLIDER");
lumSlider.Offset = Game.LocalClient.Color.GetBrightness();
lumSlider.Offset = Game.LocalClient.Color1.GetBrightness();
UpdateColorPreview(360*hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset());
colorChooser.IsVisible = () => true;
return true;
};
var colorBlock = color.GetWidget<ColorBlockWidget>("COLORBLOCK");
colorBlock.GetColor = () => c.Color;
colorBlock.GetColor = () => c.Color1;
var faction = template.GetWidget<ButtonWidget>("FACTION");
faction.OnMouseUp = CycleRace;
@@ -256,7 +279,7 @@ namespace OpenRA.Widgets.Delegates
template = RemotePlayerTemplate.Clone();
template.GetWidget<LabelWidget>("NAME").GetText = () => c.Name;
var color = template.GetWidget<ColorBlockWidget>("COLOR");
color.GetColor = () => c.Color;
color.GetColor = () => c.Color1;
var faction = template.GetWidget<LabelWidget>("FACTION");
var factionname = faction.GetWidget<LabelWidget>("FACTIONNAME");