Refactor chronosphere power

This commit is contained in:
Paul Chote
2010-01-24 15:55:28 +13:00
parent da40ab449e
commit c44679cc94
8 changed files with 147 additions and 160 deletions

View File

@@ -1,45 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Drawing;
using OpenRa.Traits;
namespace OpenRa.Orders
{
class ChronoshiftDestinationOrderGenerator : IOrderGenerator
{
public readonly Actor self;
public ChronoshiftDestinationOrderGenerator(Actor self)
{
this.self = self;
}
public IEnumerable<Order> Order(World world, int2 xy, MouseInput mi)
{
if (mi.Button == MouseButton.Right)
{
Game.controller.CancelInputMode();
yield break;
}
yield return new Order("Chronoshift", self, xy);
yield return new Order("ChronosphereFinish", self.Owner.PlayerActor);
}
public void Tick( World world ) {}
public void Render( World world )
{
world.WorldRenderer.DrawSelectionBox(self, Color.White, true);
}
public Cursor GetCursor(World world, int2 xy, MouseInput mi)
{
if (!world.LocalPlayer.Shroud.IsExplored(xy))
return Cursor.MoveBlocked;
var movement = self.traits.GetOrDefault<IMovement>();
return (movement.CanEnterCell(xy)) ? Cursor.Chronoshift : Cursor.MoveBlocked;
}
}
}

View File

@@ -1,56 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRa.GameRules;
using OpenRa.Traits;
namespace OpenRa.Orders
{
class ChronosphereSelectOrderGenerator : IOrderGenerator
{
public ChronosphereSelectOrderGenerator() {}
public IEnumerable<Order> Order(World world, int2 xy, MouseInput mi)
{
if (mi.Button == MouseButton.Right)
Game.controller.CancelInputMode();
return OrderInner(world, xy, mi);
}
IEnumerable<Order> OrderInner(World world, int2 xy, MouseInput mi)
{
if (mi.Button == MouseButton.Left)
{
var loc = mi.Location + Game.viewport.Location;
var underCursor = world.FindUnits(loc, loc)
.Where(a => a.Owner == world.LocalPlayer
&& a.traits.Contains<Chronoshiftable>()
&& a.traits.Contains<Selectable>()).FirstOrDefault();
if (underCursor != null)
yield return new Order("ChronosphereSelect", world.LocalPlayer.PlayerActor, underCursor);
}
yield break;
}
public void Tick( World world )
{
var hasChronosphere = world.Actors
.Any(a => a.Owner == world.LocalPlayer && a.traits.Contains<Chronosphere>());
if (!hasChronosphere)
Game.controller.CancelInputMode();
}
public void Render( World world ) { }
public Cursor GetCursor(World world, int2 xy, MouseInput mi)
{
mi.Button = MouseButton.Left;
return OrderInner(world, xy, mi).Any()
? Cursor.ChronoshiftSelect : Cursor.MoveBlocked;
}
}
}

View File

@@ -74,11 +74,6 @@ namespace OpenRa.Orders
else
return Cursor.DeployBlocked;
case "Deploy": return Cursor.Deploy;
case "Chronoshift":
if (movement.CanEnterCell(location))
return Cursor.Chronoshift;
else
return Cursor.MoveBlocked;
case "Enter": return Cursor.Enter;
case "EnterTransport": return Cursor.Enter;
case "Deliver": return Cursor.Enter;