Move CaptureNotification into Sounds sub-folder.
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41
OpenRA.Mods.Common/Traits/Sound/CaptureNotification.cs
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41
OpenRA.Mods.Common/Traits/Sound/CaptureNotification.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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public class CaptureNotificationInfo : ITraitInfo
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{
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public readonly string Notification = "BuildingCaptured";
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public readonly bool NewOwnerVoice = true;
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public object Create(ActorInitializer init) { return new CaptureNotification(this); }
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}
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public class CaptureNotification : INotifyCapture
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{
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CaptureNotificationInfo info;
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public CaptureNotification(CaptureNotificationInfo info)
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{
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this.info = info;
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}
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public void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner)
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{
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if (captor.World.LocalPlayer != captor.Owner)
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return;
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var faction = info.NewOwnerVoice ? newOwner.Faction.InternalName : oldOwner.Faction.InternalName;
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Game.Sound.PlayNotification(self.World.Map.Rules, captor.World.LocalPlayer, "Speech", info.Notification, faction);
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}
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}
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}
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