perf stuff is a bit nicer; render time shown

This commit is contained in:
Chris Forbes
2009-11-10 21:32:22 +13:00
parent c00bce8bf8
commit c447e6b53f
3 changed files with 67 additions and 68 deletions

View File

@@ -85,8 +85,7 @@ namespace OpenRa.Game
PlaySound("intro.aud", false); PlaySound("intro.aud", false);
skipMakeAnims = false; skipMakeAnims = false;
PerfHistory.items["render"].hasNormalTick = false;
sw = new Stopwatch();
} }
static void LoadMapBuildings( IniFile mapfile ) static void LoadMapBuildings( IniFile mapfile )
@@ -148,8 +147,6 @@ namespace OpenRa.Game
public static double TickTime = 0.0; public static double TickTime = 0.0;
public static double OreTime = 0.0; public static double OreTime = 0.0;
public static Stopwatch sw;
public static void Tick() public static void Tick()
{ {
int t = Environment.TickCount; int t = Environment.TickCount;
@@ -158,7 +155,6 @@ namespace OpenRa.Game
{ {
using (new PerfSample("tick_time")) using (new PerfSample("tick_time"))
{ {
sw.Reset();
lastTime += timestep; lastTime += timestep;
if (orderManager.Tick()) if (orderManager.Tick())
@@ -178,18 +174,20 @@ namespace OpenRa.Game
foreach (var player in players.Values) foreach (var player in players.Values)
player.Tick(); player.Tick();
} }
TickTime = sw.ElapsedTime();
} }
PerfHistory.Tick(); PerfHistory.Tick();
} }
sw.Reset(); using (new PerfSample("render"))
++RenderFrame; {
viewport.cursor = controller.ChooseCursor();
viewport.DrawRegions(); ++RenderFrame;
RenderTime = sw.ElapsedTime(); viewport.cursor = controller.ChooseCursor();
viewport.DrawRegions();
}
PerfHistory.items["render"].Tick();
} }
public static bool IsCellBuildable(int2 a, UnitMovementType umt) public static bool IsCellBuildable(int2 a, UnitMovementType umt)

View File

@@ -52,64 +52,63 @@ namespace OpenRa.Game.Graphics
spriteRenderer.DrawSprite(image.a, loc, image.c); spriteRenderer.DrawSprite(image.a, loc, image.c);
} }
} }
public void Draw() public void Draw()
{ {
terrainRenderer.Draw( Game.viewport ); terrainRenderer.Draw(Game.viewport);
var rect = new RectangleF((region.Position + Game.viewport.Location).ToPointF(), var rect = new RectangleF((region.Position + Game.viewport.Location).ToPointF(),
region.Size.ToSizeF()); region.Size.ToSizeF());
foreach (Actor a in Game.world.Actors.OrderBy( u => u.CenterLocation.Y )) foreach (Actor a in Game.world.Actors.OrderBy(u => u.CenterLocation.Y))
DrawSpriteList(rect, a.Render()); DrawSpriteList(rect, a.Render());
foreach (var a in Game.world.Actors foreach (var a in Game.world.Actors
.Where(u => u.traits.Contains<Traits.RenderWarFactory>()) .Where(u => u.traits.Contains<Traits.RenderWarFactory>())
.Select(u => u.traits.Get<Traits.RenderWarFactory>())) .Select(u => u.traits.Get<Traits.RenderWarFactory>()))
DrawSpriteList(rect, a.RenderRoof(a.self)); /* RUDE HACK */ DrawSpriteList(rect, a.RenderRoof(a.self)); /* RUDE HACK */
foreach (IEffect e in Game.world.Effects) foreach (IEffect e in Game.world.Effects)
DrawSpriteList(rect, e.Render()); DrawSpriteList(rect, e.Render());
uiOverlay.Draw(); uiOverlay.Draw();
spriteRenderer.Flush(); spriteRenderer.Flush();
var selbox = Game.controller.SelectionBox; var selbox = Game.controller.SelectionBox;
if (selbox != null) if (selbox != null)
{ {
var a = selbox.Value.First; var a = selbox.Value.First;
var b = new float2(selbox.Value.Second.X - a.X, 0); var b = new float2(selbox.Value.Second.X - a.X, 0);
var c = new float2(0, selbox.Value.Second.Y - a.Y); var c = new float2(0, selbox.Value.Second.Y - a.Y);
lineRenderer.DrawLine(a, a + b, Color.White, Color.White); lineRenderer.DrawLine(a, a + b, Color.White, Color.White);
lineRenderer.DrawLine(a + b, a + b + c, Color.White, Color.White); lineRenderer.DrawLine(a + b, a + b + c, Color.White, Color.White);
lineRenderer.DrawLine(a + b + c, a + c, Color.White, Color.White); lineRenderer.DrawLine(a + b + c, a + c, Color.White, Color.White);
lineRenderer.DrawLine(a, a + c, Color.White, Color.White); lineRenderer.DrawLine(a, a + c, Color.White, Color.White);
foreach (var u in Game.SelectUnitsInBox(selbox.Value.First, selbox.Value.Second)) foreach (var u in Game.SelectUnitsInBox(selbox.Value.First, selbox.Value.Second))
DrawSelectionBox(u, Color.Yellow, false); DrawSelectionBox(u, Color.Yellow, false);
} }
var uog = Game.controller.orderGenerator as UnitOrderGenerator; var uog = Game.controller.orderGenerator as UnitOrderGenerator;
if (uog != null) if (uog != null)
foreach( var a in uog.selection ) foreach (var a in uog.selection)
DrawSelectionBox(a, Color.White, true); DrawSelectionBox(a, Color.White, true);
lineRenderer.Flush(); lineRenderer.Flush();
renderer.DrawText(string.Format("RenderFrame {0} ({2:F1} ms)\nTick {1} ({3:F1} ms)\nOre ({4:F1} ms)\n$ {5}\nPower {7}\nTiles Expanded {6:F0}", renderer.DrawText(string.Format("RenderFrame {0} ({2:F1} ms)\nTick {1} ({3:F1} ms)\n$ {4}\nPower {5}",
Game.RenderFrame, Game.orderManager.FrameNumber, Game.RenderFrame,
Game.RenderTime * 1000, Game.orderManager.FrameNumber,
Game.TickTime * 1000, PerfHistory.items["render"].LastValue,
Game.OreTime * 1000, PerfHistory.items["tick_time"].LastValue,
Game.LocalPlayer.Cash, Game.LocalPlayer.Cash,
PerfHistory.items[ "nodes_expanded" ].LastValue, Game.LocalPlayer.GetTotalPower()
Game.LocalPlayer.GetTotalPower()
), new int2(5, 5), Color.White); ), new int2(5, 5), Color.White);
PerfHistory.Render(renderer, lineRenderer); PerfHistory.Render(renderer, lineRenderer);
} }
void DrawSelectionBox(Actor selectedUnit, Color c, bool drawHealthBar) void DrawSelectionBox(Actor selectedUnit, Color c, bool drawHealthBar)

View File

@@ -29,7 +29,8 @@ namespace OpenRa.Game.Support
public static void Tick() public static void Tick()
{ {
foreach (var item in items.Values) foreach (var item in items.Values)
item.Tick(); if (item.hasNormalTick)
item.Tick();
} }
public static void Render(Renderer r, LineRenderer lr) public static void Render(Renderer r, LineRenderer lr)
@@ -65,6 +66,7 @@ namespace OpenRa.Game.Support
public double[] samples = new double[100]; public double[] samples = new double[100];
public double val = 0.0; public double val = 0.0;
int head = 1, tail = 0; int head = 1, tail = 0;
public bool hasNormalTick = true;
public PerfItem(string name, Color c) public PerfItem(string name, Color c)
{ {