perf stuff is a bit nicer; render time shown

This commit is contained in:
Chris Forbes
2009-11-10 21:32:22 +13:00
parent c00bce8bf8
commit c447e6b53f
3 changed files with 67 additions and 68 deletions

View File

@@ -85,8 +85,7 @@ namespace OpenRa.Game
PlaySound("intro.aud", false);
skipMakeAnims = false;
sw = new Stopwatch();
PerfHistory.items["render"].hasNormalTick = false;
}
static void LoadMapBuildings( IniFile mapfile )
@@ -148,8 +147,6 @@ namespace OpenRa.Game
public static double TickTime = 0.0;
public static double OreTime = 0.0;
public static Stopwatch sw;
public static void Tick()
{
int t = Environment.TickCount;
@@ -158,7 +155,6 @@ namespace OpenRa.Game
{
using (new PerfSample("tick_time"))
{
sw.Reset();
lastTime += timestep;
if (orderManager.Tick())
@@ -178,18 +174,20 @@ namespace OpenRa.Game
foreach (var player in players.Values)
player.Tick();
}
TickTime = sw.ElapsedTime();
}
PerfHistory.Tick();
}
sw.Reset();
++RenderFrame;
viewport.cursor = controller.ChooseCursor();
viewport.DrawRegions();
RenderTime = sw.ElapsedTime();
using (new PerfSample("render"))
{
++RenderFrame;
viewport.cursor = controller.ChooseCursor();
viewport.DrawRegions();
}
PerfHistory.items["render"].Tick();
}
public static bool IsCellBuildable(int2 a, UnitMovementType umt)

View File

@@ -52,64 +52,63 @@ namespace OpenRa.Game.Graphics
spriteRenderer.DrawSprite(image.a, loc, image.c);
}
}
public void Draw()
}
public void Draw()
{
terrainRenderer.Draw( Game.viewport );
var rect = new RectangleF((region.Position + Game.viewport.Location).ToPointF(),
region.Size.ToSizeF());
foreach (Actor a in Game.world.Actors.OrderBy( u => u.CenterLocation.Y ))
DrawSpriteList(rect, a.Render());
foreach (var a in Game.world.Actors
.Where(u => u.traits.Contains<Traits.RenderWarFactory>())
.Select(u => u.traits.Get<Traits.RenderWarFactory>()))
DrawSpriteList(rect, a.RenderRoof(a.self)); /* RUDE HACK */
foreach (IEffect e in Game.world.Effects)
DrawSpriteList(rect, e.Render());
uiOverlay.Draw();
spriteRenderer.Flush();
var selbox = Game.controller.SelectionBox;
if (selbox != null)
{
var a = selbox.Value.First;
var b = new float2(selbox.Value.Second.X - a.X, 0);
var c = new float2(0, selbox.Value.Second.Y - a.Y);
lineRenderer.DrawLine(a, a + b, Color.White, Color.White);
lineRenderer.DrawLine(a + b, a + b + c, Color.White, Color.White);
lineRenderer.DrawLine(a + b + c, a + c, Color.White, Color.White);
lineRenderer.DrawLine(a, a + c, Color.White, Color.White);
foreach (var u in Game.SelectUnitsInBox(selbox.Value.First, selbox.Value.Second))
DrawSelectionBox(u, Color.Yellow, false);
}
var uog = Game.controller.orderGenerator as UnitOrderGenerator;
if (uog != null)
foreach( var a in uog.selection )
DrawSelectionBox(a, Color.White, true);
lineRenderer.Flush();
renderer.DrawText(string.Format("RenderFrame {0} ({2:F1} ms)\nTick {1} ({3:F1} ms)\nOre ({4:F1} ms)\n$ {5}\nPower {7}\nTiles Expanded {6:F0}",
Game.RenderFrame, Game.orderManager.FrameNumber,
Game.RenderTime * 1000,
Game.TickTime * 1000,
Game.OreTime * 1000,
Game.LocalPlayer.Cash,
PerfHistory.items[ "nodes_expanded" ].LastValue,
Game.LocalPlayer.GetTotalPower()
terrainRenderer.Draw(Game.viewport);
var rect = new RectangleF((region.Position + Game.viewport.Location).ToPointF(),
region.Size.ToSizeF());
foreach (Actor a in Game.world.Actors.OrderBy(u => u.CenterLocation.Y))
DrawSpriteList(rect, a.Render());
foreach (var a in Game.world.Actors
.Where(u => u.traits.Contains<Traits.RenderWarFactory>())
.Select(u => u.traits.Get<Traits.RenderWarFactory>()))
DrawSpriteList(rect, a.RenderRoof(a.self)); /* RUDE HACK */
foreach (IEffect e in Game.world.Effects)
DrawSpriteList(rect, e.Render());
uiOverlay.Draw();
spriteRenderer.Flush();
var selbox = Game.controller.SelectionBox;
if (selbox != null)
{
var a = selbox.Value.First;
var b = new float2(selbox.Value.Second.X - a.X, 0);
var c = new float2(0, selbox.Value.Second.Y - a.Y);
lineRenderer.DrawLine(a, a + b, Color.White, Color.White);
lineRenderer.DrawLine(a + b, a + b + c, Color.White, Color.White);
lineRenderer.DrawLine(a + b + c, a + c, Color.White, Color.White);
lineRenderer.DrawLine(a, a + c, Color.White, Color.White);
foreach (var u in Game.SelectUnitsInBox(selbox.Value.First, selbox.Value.Second))
DrawSelectionBox(u, Color.Yellow, false);
}
var uog = Game.controller.orderGenerator as UnitOrderGenerator;
if (uog != null)
foreach (var a in uog.selection)
DrawSelectionBox(a, Color.White, true);
lineRenderer.Flush();
renderer.DrawText(string.Format("RenderFrame {0} ({2:F1} ms)\nTick {1} ({3:F1} ms)\n$ {4}\nPower {5}",
Game.RenderFrame,
Game.orderManager.FrameNumber,
PerfHistory.items["render"].LastValue,
PerfHistory.items["tick_time"].LastValue,
Game.LocalPlayer.Cash,
Game.LocalPlayer.GetTotalPower()
), new int2(5, 5), Color.White);
PerfHistory.Render(renderer, lineRenderer);
PerfHistory.Render(renderer, lineRenderer);
}
void DrawSelectionBox(Actor selectedUnit, Color c, bool drawHealthBar)

View File

@@ -29,7 +29,8 @@ namespace OpenRa.Game.Support
public static void Tick()
{
foreach (var item in items.Values)
item.Tick();
if (item.hasNormalTick)
item.Tick();
}
public static void Render(Renderer r, LineRenderer lr)
@@ -65,6 +66,7 @@ namespace OpenRa.Game.Support
public double[] samples = new double[100];
public double val = 0.0;
int head = 1, tail = 0;
public bool hasNormalTick = true;
public PerfItem(string name, Color c)
{