From c451b07c0560f88740f608527fc42d00eb73d5ea Mon Sep 17 00:00:00 2001 From: reaperrr Date: Sun, 14 Sep 2014 01:03:37 +0200 Subject: [PATCH] Fixes wrong palette for crushed death anim. --- OpenRA.Mods.RA/Crushable.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/OpenRA.Mods.RA/Crushable.cs b/OpenRA.Mods.RA/Crushable.cs index 15f7595724..62bcae6ff7 100644 --- a/OpenRA.Mods.RA/Crushable.cs +++ b/OpenRA.Mods.RA/Crushable.cs @@ -54,8 +54,8 @@ namespace OpenRA.Mods.RA var wda = self.TraitOrDefault(); if (wda != null) { - var palette = wda.Info.DeathSequencePalette; - if (wda.Info.DeathPaletteIsPlayerPalette) + var palette = wda.Info.CrushedSequencePalette; + if (wda.Info.CrushedPaletteIsPlayerPalette) palette += self.Owner.InternalName; wda.SpawnDeathAnimation(self, wda.Info.CrushedSequence, palette);