Fix RA desert tree fire palette

By default WithDamageOverlay uses the actors'
palette, but RA's desert terrain uses the TD desert.pal
which isn't compatible with RA's fire animation shps.
This commit is contained in:
reaperrr
2019-11-21 16:19:35 +01:00
committed by abcdefg30
parent 142f823e6f
commit c4597b5c6b
2 changed files with 12 additions and 1 deletions

View File

@@ -928,16 +928,19 @@
WithDamageOverlay@SmallBurn:
DamageTypes: Incendiary
Image: burn-s
Palette: effect
MinimumDamageState: Light
MaximumDamageState: Medium
WithDamageOverlay@MediumBurn:
DamageTypes: Incendiary
Image: burn-m
Palette: effect
MinimumDamageState: Medium
MaximumDamageState: Heavy
WithDamageOverlay@LargeBurn:
DamageTypes: Incendiary
Image: burn-l
Palette: effect
MinimumDamageState: Heavy
MaximumDamageState: Dead
HiddenUnderShroud: