Fix RA desert tree fire palette
By default WithDamageOverlay uses the actors' palette, but RA's desert terrain uses the TD desert.pal which isn't compatible with RA's fire animation shps.
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@@ -928,16 +928,19 @@
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WithDamageOverlay@SmallBurn:
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DamageTypes: Incendiary
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Image: burn-s
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Palette: effect
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MinimumDamageState: Light
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MaximumDamageState: Medium
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WithDamageOverlay@MediumBurn:
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DamageTypes: Incendiary
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Image: burn-m
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Palette: effect
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MinimumDamageState: Medium
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MaximumDamageState: Heavy
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WithDamageOverlay@LargeBurn:
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DamageTypes: Incendiary
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Image: burn-l
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Palette: effect
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MinimumDamageState: Heavy
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MaximumDamageState: Dead
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HiddenUnderShroud:
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