Added refund tooltip.
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@@ -8,8 +8,10 @@
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*/
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*/
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#endregion
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#endregion
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using System;
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using System.Linq;
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using System.Linq;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Mods.Common.Orders;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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namespace OpenRA.Mods.Common.Traits
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@@ -20,13 +22,20 @@ namespace OpenRA.Mods.Common.Traits
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public readonly int RefundPercent = 50;
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public readonly int RefundPercent = 50;
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public readonly string[] SellSounds = { };
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public readonly string[] SellSounds = { };
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public object Create(ActorInitializer init) { return new Sellable(this); }
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public object Create(ActorInitializer init) { return new Sellable(init.Self, this); }
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}
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}
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public class Sellable : UpgradableTrait<SellableInfo>, IResolveOrder
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public class Sellable : UpgradableTrait<SellableInfo>, IResolveOrder, IProvideTooltipInfo
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{
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{
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public Sellable(SellableInfo info)
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readonly Actor self;
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: base(info) { }
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readonly Lazy<Health> health;
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public Sellable(Actor self, SellableInfo info)
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: base(info)
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{
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this.self = self;
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health = Exts.Lazy(() => self.TraitOrDefault<Health>());
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}
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public void ResolveOrder(Actor self, Order order)
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public void ResolveOrder(Actor self, Order order)
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{
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{
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@@ -57,5 +66,27 @@ namespace OpenRA.Mods.Common.Traits
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else
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else
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self.QueueActivity(false, new Sell());
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self.QueueActivity(false, new Sell());
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}
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}
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public bool IsTooltipVisible(Player forPlayer)
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{
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if (self.World.OrderGenerator is SellOrderGenerator)
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return forPlayer == self.Owner;
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return false;
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}
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public string TooltipText
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{
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get
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{
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var sellValue = self.GetSellValue() * Info.RefundPercent / 100;
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if (health.Value != null)
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{
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sellValue *= health.Value.HP;
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sellValue /= health.Value.MaxHP;
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}
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return "Refund: " + sellValue;
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}
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}
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}
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}
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}
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}
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