Add assault move to RA.

This commit is contained in:
Paul Chote
2017-09-09 21:30:29 +00:00
committed by reaperrr
parent a81749e102
commit c46d1944d9
12 changed files with 62 additions and 33 deletions

View File

@@ -169,6 +169,15 @@
ValidTargets: Infantry, Vehicle, Tank, Water, Underwater, Structure, Defense
InvalidTargets: NoAutoTarget
^AutoTargetGroundAssaultMove:
Inherits: ^AutoTargetGround
AutoTargetPriority@DEFAULT:
RequiresCondition: !stance-attackanything && !assault-move
AutoTargetPriority@ATTACKANYTHING:
RequiresCondition: stance-attackanything || assault-move
AttackMove:
AssaultMoveScanCondition: assault-move
^AutoTargetAir:
AutoTarget:
AutoTargetPriority@DEFAULT:
@@ -187,6 +196,15 @@
ValidTargets: Infantry, Vehicle, Tank, Water, Underwater, Air, Structure, Defense
InvalidTargets: NoAutoTarget
^AutoTargetAllAssaultMove:
Inherits: ^AutoTargetAll
AutoTargetPriority@DEFAULT:
RequiresCondition: !stance-attackanything && !assault-move
AutoTargetPriority@ATTACKANYTHING:
RequiresCondition: stance-attackanything || assault-move
AttackMove:
AssaultMoveScanCondition: assault-move
^Vehicle:
Inherits@1: ^ExistsInWorld
Inherits@2: ^GainsExperience
@@ -428,7 +446,7 @@
Categories: Civilian infantry
^ArmedCivilian:
Inherits@AUTOTARGET: ^AutoTargetGround
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Armament:
Weapon: Pistol
AttackFrontal: