Add assault move to RA.

This commit is contained in:
Paul Chote
2017-09-09 21:30:29 +00:00
committed by reaperrr
parent a81749e102
commit c46d1944d9
12 changed files with 62 additions and 33 deletions

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@@ -55,8 +55,9 @@ Container@PLAYER_WIDGETS:
Key: AttackMove
DisableKeySound: true
TooltipText: Attack Move
TooltipDesc: Selected units will move to the desired location\nand attack any enemies they encounter en route.\n\nLeft-click icon then right-click on target location.
TooltipDesc: Selected units will move to the desired location\nand attack any enemies they encounter en route.\n\nHold {(Ctrl)} while targeting to order an Assault Move\nthat attacks any units or structures encountered en route.\n\nLeft-click icon then right-click on target location.
TooltipContainer: TOOLTIP_CONTAINER
TooltipTemplate: BUTTON_WITH_DESC_HIGHLIGHT_TOOLTIP
Children:
Image@ICON:
X: 5

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@@ -218,8 +218,8 @@ Cursors:
Start: 4
Length: 4
assaultmove:
Start: 0
Start: 8
Length: 4
assaultmove-minimap:
Start: 4
Start: 12
Length: 4

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@@ -46,6 +46,7 @@ UNITCRATE:
Percentage: 0
APC:
Inherits@AUTOTARGET: ^AutoTargetGround
Health:
HP: 1000
MustBeDestroyed:

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@@ -46,6 +46,7 @@ UNITCRATE:
Percentage: 0
APC:
Inherits@AUTOTARGET: ^AutoTargetGround
Health:
HP: 1000
MustBeDestroyed:

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@@ -81,7 +81,7 @@ BADR.Bomber:
MIG:
Inherits: ^Plane
Inherits@AUTOTARGET: ^AutoTargetGround
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Buildable:
Queue: Aircraft
BuildAtProductionType: Plane
@@ -141,7 +141,7 @@ MIG:
YAK:
Inherits: ^Plane
Inherits@AUTOTARGET: ^AutoTargetGround
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Buildable:
Queue: Aircraft
BuildAtProductionType: Plane
@@ -258,7 +258,7 @@ TRAN:
HELI:
Inherits: ^Helicopter
Inherits@AUTOTARGET: ^AutoTargetAll
Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
Buildable:
Queue: Aircraft
BuildAtProductionType: Helicopter
@@ -318,7 +318,7 @@ HELI:
HIND:
Inherits: ^Helicopter
Inherits@AUTOTARGET: ^AutoTargetGround
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Buildable:
Queue: Aircraft
BuildAtProductionType: Helicopter

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@@ -35,6 +35,8 @@ E7.noautotarget:
-AutoTarget:
-AutoTargetPriority@DEFAULT:
-AutoTargetPriority@ATTACKANYTHING:
AttackMove:
-AssaultMoveScanCondition:
RenderSprites:
Image: E7

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@@ -169,6 +169,15 @@
ValidTargets: Infantry, Vehicle, Tank, Water, Underwater, Structure, Defense
InvalidTargets: NoAutoTarget
^AutoTargetGroundAssaultMove:
Inherits: ^AutoTargetGround
AutoTargetPriority@DEFAULT:
RequiresCondition: !stance-attackanything && !assault-move
AutoTargetPriority@ATTACKANYTHING:
RequiresCondition: stance-attackanything || assault-move
AttackMove:
AssaultMoveScanCondition: assault-move
^AutoTargetAir:
AutoTarget:
AutoTargetPriority@DEFAULT:
@@ -187,6 +196,15 @@
ValidTargets: Infantry, Vehicle, Tank, Water, Underwater, Air, Structure, Defense
InvalidTargets: NoAutoTarget
^AutoTargetAllAssaultMove:
Inherits: ^AutoTargetAll
AutoTargetPriority@DEFAULT:
RequiresCondition: !stance-attackanything && !assault-move
AutoTargetPriority@ATTACKANYTHING:
RequiresCondition: stance-attackanything || assault-move
AttackMove:
AssaultMoveScanCondition: assault-move
^Vehicle:
Inherits@1: ^ExistsInWorld
Inherits@2: ^GainsExperience
@@ -428,7 +446,7 @@
Categories: Civilian infantry
^ArmedCivilian:
Inherits@AUTOTARGET: ^AutoTargetGround
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Armament:
Weapon: Pistol
AttackFrontal:

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@@ -50,7 +50,7 @@ DOG:
E1:
Inherits: ^Soldier
Inherits@AUTOTARGET: ^AutoTargetGround
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Buildable:
Queue: Infantry
BuildAtProductionType: Soldier
@@ -88,7 +88,7 @@ E1R1:
E2:
Inherits: ^Soldier
Inherits@AUTOTARGET: ^AutoTargetGround
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Buildable:
Queue: Infantry
BuildAtProductionType: Soldier
@@ -124,7 +124,7 @@ E2:
E3:
Inherits: ^Soldier
Inherits@AUTOTARGET: ^AutoTargetAll
Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
Buildable:
Queue: Infantry
BuildAtProductionType: Soldier
@@ -170,7 +170,7 @@ E3R1:
E4:
Inherits: ^Soldier
Inherits@AUTOTARGET: ^AutoTargetGround
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Buildable:
Queue: Infantry
BuildAtProductionType: Soldier
@@ -224,7 +224,7 @@ E6:
SPY:
Inherits: ^Soldier
Inherits@AUTOTARGET: ^AutoTargetGround
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Buildable:
Queue: Infantry
BuildAtProductionType: Soldier
@@ -291,7 +291,7 @@ SPY.England:
E7:
Inherits: ^Soldier
Inherits@AUTOTARGET: ^AutoTargetGround
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Buildable:
Queue: Infantry
BuildAtProductionType: Soldier
@@ -534,7 +534,7 @@ HIJACKER:
SHOK:
Inherits: ^Soldier
Inherits@AUTOTARGET: ^AutoTargetGround
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Buildable:
Queue: Infantry
BuildAtProductionType: Soldier
@@ -626,7 +626,7 @@ SNIPER:
Zombie:
Inherits: ^Soldier
Inherits@AUTOTARGET: ^AutoTargetGround
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Valued:
Cost: 100
Tooltip:
@@ -655,7 +655,7 @@ Zombie:
Ant:
Inherits: ^Infantry
Inherits@AUTOTARGET: ^AutoTargetGround
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Valued:
Cost: 300
Tooltip:

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@@ -50,6 +50,12 @@
G: 0
B: 0
A: 128
PaletteFromRGBA@invuln2:
Name: invuln2
R: 0
G: 0
B: 128
A: 128
PaletteFromRGBA@disabled:
Name: disabled
R: 0

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@@ -62,7 +62,7 @@ SS:
MSUB:
Inherits: ^Ship
Inherits@AUTOTARGET: ^AutoTargetAll
Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
Buildable:
Queue: Ship
BuildAtProductionType: Submarine
@@ -128,7 +128,7 @@ MSUB:
DD:
Inherits: ^Ship
Inherits@AUTOTARGET: ^AutoTargetAll
Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
Buildable:
Queue: Ship
BuildAtProductionType: Boat
@@ -177,7 +177,7 @@ DD:
CA:
Inherits: ^Ship
Inherits@AUTOTARGET: ^AutoTargetGround
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Buildable:
Queue: Ship
BuildAtProductionType: Boat
@@ -273,7 +273,7 @@ LST:
PT:
Inherits: ^Ship
Inherits@AUTOTARGET: ^AutoTargetGround
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Buildable:
Queue: Ship
BuildAtProductionType: Boat

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@@ -1,6 +1,6 @@
V2RL:
Inherits: ^Vehicle
Inherits@AUTOTARGET: ^AutoTargetGround
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Buildable:
Queue: Vehicle
BuildPaletteOrder: 80
@@ -36,7 +36,7 @@ V2RL:
1TNK:
Inherits: ^Tank
Inherits@AUTOTARGET: ^AutoTargetGround
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Buildable:
Queue: Vehicle
BuildPaletteOrder: 50
@@ -76,7 +76,7 @@ V2RL:
2TNK:
Inherits: ^Tank
Inherits@AUTOTARGET: ^AutoTargetGround
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Buildable:
Queue: Vehicle
BuildPaletteOrder: 110
@@ -118,7 +118,7 @@ V2RL:
3TNK:
Inherits: ^Tank
Inherits@AUTOTARGET: ^AutoTargetGround
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Buildable:
Queue: Vehicle
BuildPaletteOrder: 120
@@ -160,7 +160,7 @@ V2RL:
4TNK:
Inherits: ^Tank
Inherits@AUTOTARGET: ^AutoTargetAll
Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
Buildable:
Queue: Vehicle
BuildPaletteOrder: 180
@@ -218,7 +218,7 @@ V2RL:
ARTY:
Inherits: ^Tank
Inherits@AUTOTARGET: ^AutoTargetGround
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Buildable:
Queue: Vehicle
BuildPaletteOrder: 70
@@ -342,7 +342,7 @@ MCV:
JEEP:
Inherits: ^Vehicle
Inherits@AUTOTARGET: ^AutoTargetGround
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Buildable:
Queue: Vehicle
BuildPaletteOrder: 30
@@ -385,7 +385,7 @@ JEEP:
APC:
Inherits: ^Tank
Inherits@AUTOTARGET: ^AutoTargetGround
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Buildable:
Queue: Vehicle
BuildPaletteOrder: 40
@@ -561,7 +561,7 @@ MRJ:
TTNK:
Inherits: ^Tank
Inherits@AUTOTARGET: ^AutoTargetGround
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Buildable:
Queue: Vehicle
BuildPaletteOrder: 170
@@ -598,7 +598,7 @@ TTNK:
FTRK:
Inherits: ^Vehicle
Inherits@AUTOTARGET: ^AutoTargetAll
Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
Buildable:
Queue: Vehicle
BuildPaletteOrder: 60
@@ -672,7 +672,7 @@ DTRK:
CTNK:
Inherits: ^Vehicle
Inherits@AUTOTARGET: ^AutoTargetGround
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Buildable:
Queue: Vehicle
BuildPaletteOrder: 200
@@ -743,7 +743,7 @@ QTNK:
STNK:
Inherits: ^Vehicle
Inherits@AUTOTARGET: ^AutoTargetGround
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Buildable:
Queue: Vehicle
BuildPaletteOrder: 130