Merge pull request #6152 from Mailaender/money-crate
Added money crates to be spawned by destroyed supply trucks
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@@ -1,30 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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[Desc("Leave a \"crate\" actor after destruction.")]
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public class ContainsCrateInfo : TraitInfo<ContainsCrate> { }
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public class ContainsCrate : INotifyKilled
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{
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public void Killed(Actor self, AttackInfo e)
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{
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self.World.AddFrameEndTask(w => w.CreateActor("crate", new TypeDictionary
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{
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new LocationInit(self.Location),
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new OwnerInit(self.World.WorldActor.Owner),
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}));
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}
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}
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}
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@@ -22,12 +22,15 @@ namespace OpenRA.Mods.RA
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[Desc("Seconds")]
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public readonly int Lifetime = 5;
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[Desc("Allowed to land on.")]
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public readonly string[] TerrainTypes = { };
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[Desc("Define actors that can collect crates by setting this into the Crushes field from the Mobile trait.")]
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public readonly string CrushClass = "crate";
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public object Create(ActorInitializer init) { return new Crate(init, this); }
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}
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// ITeleportable is required for paradrop
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class Crate : ITick, IPositionable, ICrushable, ISync, INotifyParachuteLanded, INotifyAddedToWorld, INotifyRemovedFromWorld
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{
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readonly Actor self;
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@@ -128,7 +131,7 @@ namespace OpenRA.Mods.RA
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public bool CrushableBy(string[] crushClasses, Player owner)
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{
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return crushClasses.Contains("crate");
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return crushClasses.Contains(info.CrushClass);
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}
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public void AddedToWorld(Actor self)
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@@ -28,7 +28,7 @@ namespace OpenRA.Mods.RA.Crates
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public SupportPowerCrateAction(Actor self, SupportPowerCrateActionInfo info)
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: base(self, info) { Info = info; }
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// The free unit crate requires same race, and the actor to be at least ITeleportable.
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// The free unit crate requires same race and the actor needs to be mobile.
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// We want neither of these properties for crate power proxies.
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public override void Activate(Actor collector)
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{
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@@ -190,7 +190,6 @@
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<Compile Include="Chronoshiftable.cs" />
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<Compile Include="Cloak.cs" />
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<Compile Include="ConquestVictoryConditions.cs" />
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<Compile Include="ContainsCrate.cs" />
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<Compile Include="Crate.cs" />
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<Compile Include="CrateAction.cs" />
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<Compile Include="CrateSpawner.cs" />
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