Fix Mammoth Mk2 render bounds
And polish trait internals a little.
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@@ -23,7 +23,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Cnc.Traits.Render
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namespace OpenRA.Mods.Cnc.Traits.Render
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{
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{
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public class WithVoxelWalkerBodyInfo : ITraitInfo, IRenderActorPreviewVoxelsInfo, Requires<RenderVoxelsInfo>, Requires<IMoveInfo>, Requires<IFacingInfo>,
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public class WithVoxelWalkerBodyInfo : ITraitInfo, IRenderActorPreviewVoxelsInfo, Requires<RenderVoxelsInfo>, Requires<IMoveInfo>, Requires<IFacingInfo>,
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IAutoSelectionSizeInfo
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IAutoSelectionSizeInfo, IAutoRenderSizeInfo
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{
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{
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public readonly string Sequence = "idle";
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public readonly string Sequence = "idle";
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@@ -47,13 +47,13 @@ namespace OpenRA.Mods.Cnc.Traits.Render
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}
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}
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}
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}
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public class WithVoxelWalkerBody : IAutoSelectionSize, ITick, IActorPreviewInitModifier
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public class WithVoxelWalkerBody : IAutoSelectionSize, ITick, IActorPreviewInitModifier, IAutoRenderSize
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{
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{
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WithVoxelWalkerBodyInfo info;
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readonly WithVoxelWalkerBodyInfo info;
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IMove movement;
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readonly IMove movement;
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IFacing facing;
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readonly IFacing facing;
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readonly int2 size;
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int oldFacing;
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int oldFacing;
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int2 size;
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uint tick, frame, frames;
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uint tick, frame, frames;
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public WithVoxelWalkerBody(Actor self, WithVoxelWalkerBodyInfo info)
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public WithVoxelWalkerBody(Actor self, WithVoxelWalkerBodyInfo info)
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@@ -78,6 +78,7 @@ namespace OpenRA.Mods.Cnc.Traits.Render
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}
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}
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int2 IAutoSelectionSize.SelectionSize(Actor self) { return size; }
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int2 IAutoSelectionSize.SelectionSize(Actor self) { return size; }
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int2 IAutoRenderSize.RenderSize(Actor self) { return size; }
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void ITick.Tick(Actor self)
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void ITick.Tick(Actor self)
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{
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{
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