#2038 fixed - add shadow to crates on the ground
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@@ -115,7 +115,7 @@ namespace OpenRA.Mods.RA
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Location = cell;
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PxPosition = Util.CenterOfCell(cell);
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var seq = self.World.GetTerrainInfo(cell).IsWater ? "water" : "idle";
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var seq = self.World.GetTerrainInfo(cell).IsWater ? "water" : "land";
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var rs = self.Trait<RenderSimple>();
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if (seq != rs.anim.CurrentSequence.Name)
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rs.anim.PlayRepeating(seq);
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