don't clobber the shadow index twice
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@@ -88,7 +88,7 @@ namespace OpenRA.Utility
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Array.Resize(ref shadowIndex, shadowIndex.Length + 3);
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shadowIndex[shadowIndex.Length - 1] = 1;
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shadowIndex[shadowIndex.Length - 2] = 3;
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shadowIndex[shadowIndex.Length - 1] = 4;
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shadowIndex[shadowIndex.Length - 3] = 4;
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}
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var palette = Palette.Load(args[2], shadowIndex);
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