Convert missed classic mod traits to world coords.
This commit is contained in:
@@ -27,10 +27,10 @@ TRAN:
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Range: 8
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Range: 8
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RenderUnit:
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RenderUnit:
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WithRotor@PRIMARY:
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WithRotor@PRIMARY:
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Offset: 0,14,0,-4
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Offset: -597,0,171
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WithRotor@SECONDARY:
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WithRotor@SECONDARY:
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Id: rotor_2
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Id: rotor_2
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Offset: 0,-14,0,-2
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Offset: 597,0,85
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WithShadow:
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WithShadow:
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Cargo:
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Cargo:
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Types: Infantry
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Types: Infantry
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@@ -74,7 +74,7 @@ HELI:
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ReloadTicks: 10
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ReloadTicks: 10
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RenderUnit:
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RenderUnit:
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WithRotor:
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WithRotor:
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Offset: 0,0,0,-2
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Offset: 0,0,85
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WithMuzzleFlash:
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WithMuzzleFlash:
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WithShadow:
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WithShadow:
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FallsToEarth:
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FallsToEarth:
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@@ -22,10 +22,10 @@ BADR:
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Moves: yes
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Moves: yes
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Explosion: UnitExplode
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Explosion: UnitExplode
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SmokeTrailWhenDamaged@0:
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SmokeTrailWhenDamaged@0:
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Offset: 11, -11
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Offset: -469,469,0
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Interval: 2
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Interval: 2
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SmokeTrailWhenDamaged@1:
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SmokeTrailWhenDamaged@1:
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Offset: -11, -11
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Offset: -469,-469,0
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Interval: 2
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Interval: 2
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-EjectOnDeath:
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-EjectOnDeath:
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-GpsDot:
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-GpsDot:
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@@ -56,10 +56,10 @@ BADR.bomber:
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Moves: yes
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Moves: yes
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Explosion: UnitExplode
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Explosion: UnitExplode
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SmokeTrailWhenDamaged@0:
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SmokeTrailWhenDamaged@0:
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Offset: 11, -11
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Offset: -469,469,0
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Interval: 2
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Interval: 2
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SmokeTrailWhenDamaged@1:
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SmokeTrailWhenDamaged@1:
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Offset: -11, -11
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Offset: -469,-469,0
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Interval: 2
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Interval: 2
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-EjectOnDeath:
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-EjectOnDeath:
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-GpsDot:
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-GpsDot:
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@@ -107,7 +107,7 @@ MIG:
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Moves: yes
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Moves: yes
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Explosion: UnitExplode
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Explosion: UnitExplode
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SmokeTrailWhenDamaged:
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SmokeTrailWhenDamaged:
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Offset: 0,-20,0,-4
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Offset: -853,0,171
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Interval: 2
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Interval: 2
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YAK:
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YAK:
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@@ -156,10 +156,9 @@ YAK:
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Moves: yes
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Moves: yes
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Explosion: UnitExplode
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Explosion: UnitExplode
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SmokeTrailWhenDamaged:
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SmokeTrailWhenDamaged:
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Offset: 0, -20
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Offset: -853,0,0
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Interval: 2
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Interval: 2
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TRAN:
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TRAN:
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Inherits: ^Helicopter
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Inherits: ^Helicopter
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Buildable:
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Buildable:
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@@ -240,7 +239,7 @@ HELI:
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FallsToEarth:
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FallsToEarth:
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Explosion: UnitExplode
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Explosion: UnitExplode
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SmokeTrailWhenDamaged:
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SmokeTrailWhenDamaged:
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Offset: 0,-10
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Offset: -427,0,0
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HIND:
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HIND:
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Inherits: ^Helicopter
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Inherits: ^Helicopter
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@@ -289,7 +288,7 @@ HIND:
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FallsToEarth:
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FallsToEarth:
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Explosion: UnitExplode
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Explosion: UnitExplode
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SmokeTrailWhenDamaged:
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SmokeTrailWhenDamaged:
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Offset: 0,-10
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Offset: -427,0,0
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U2:
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U2:
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Inherits: ^Plane
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Inherits: ^Plane
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@@ -309,5 +308,5 @@ U2:
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Moves: yes
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Moves: yes
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Explosion: UnitExplode
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Explosion: UnitExplode
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SmokeTrailWhenDamaged:
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SmokeTrailWhenDamaged:
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Offset: 0,-25
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Offset: -1c43,0,0
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Interval: 2
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Interval: 2
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@@ -449,7 +449,8 @@ TTNK:
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Weapon: TTankZap
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Weapon: TTankZap
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LocalOffset: 0,0,213
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LocalOffset: 0,0,213
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AttackFrontal:
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AttackFrontal:
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RenderUnitSpinner:
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RenderUnit:
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WithSpinner:
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Selectable:
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Selectable:
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Bounds: 28,28,0,0
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Bounds: 28,28,0,0
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AutoTarget:
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AutoTarget:
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