Merge pull request #7875 from penev92/bleed_exposePlayerReferences

Add upgrade rules support for map PlayerReferences
This commit is contained in:
abcdefg30
2015-04-26 22:53:42 +02:00
17 changed files with 181 additions and 117 deletions

View File

@@ -21,8 +21,10 @@ namespace OpenRA.Mods.Common.Traits
{
public void CreatePlayers(World w)
{
// create the unplayable map players -- neutral, shellmap, scripted, etc.
foreach (var kv in w.Map.Players.Where(p => !p.Value.Playable))
var players = new MapPlayers(w.Map.PlayerDefinitions).Players;
// Create the unplayable map players -- neutral, shellmap, scripted, etc.
foreach (var kv in players.Where(p => !p.Value.Playable))
{
var player = new Player(w, null, null, kv.Value);
w.AddPlayer(player);
@@ -30,14 +32,14 @@ namespace OpenRA.Mods.Common.Traits
w.WorldActor.Owner = player;
}
// create the players which are bound through slots.
// Create the players which are bound through slots.
foreach (var kv in w.LobbyInfo.Slots)
{
var client = w.LobbyInfo.ClientInSlot(kv.Key);
if (client == null)
continue;
var player = new Player(w, client, kv.Value, w.Map.Players[kv.Value.PlayerReference]);
var player = new Player(w, client, kv.Value, players[kv.Value.PlayerReference]);
w.AddPlayer(player);
if (client.Index == Game.LocalClientId)