Merge pull request #7875 from penev92/bleed_exposePlayerReferences
Add upgrade rules support for map PlayerReferences
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@@ -21,8 +21,10 @@ namespace OpenRA.Mods.Common.Traits
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{
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public void CreatePlayers(World w)
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{
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// create the unplayable map players -- neutral, shellmap, scripted, etc.
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foreach (var kv in w.Map.Players.Where(p => !p.Value.Playable))
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var players = new MapPlayers(w.Map.PlayerDefinitions).Players;
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// Create the unplayable map players -- neutral, shellmap, scripted, etc.
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foreach (var kv in players.Where(p => !p.Value.Playable))
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{
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var player = new Player(w, null, null, kv.Value);
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w.AddPlayer(player);
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@@ -30,14 +32,14 @@ namespace OpenRA.Mods.Common.Traits
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w.WorldActor.Owner = player;
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}
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// create the players which are bound through slots.
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// Create the players which are bound through slots.
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foreach (var kv in w.LobbyInfo.Slots)
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{
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var client = w.LobbyInfo.ClientInSlot(kv.Key);
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if (client == null)
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continue;
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var player = new Player(w, client, kv.Value, w.Map.Players[kv.Value.PlayerReference]);
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var player = new Player(w, client, kv.Value, players[kv.Value.PlayerReference]);
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w.AddPlayer(player);
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if (client.Index == Game.LocalClientId)
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