From c4b4a8c8a5fc1b645d613d63d27cbdcedf4cc88e Mon Sep 17 00:00:00 2001 From: Paul Chote Date: Fri, 14 Aug 2020 14:05:23 +0100 Subject: [PATCH] Fix incorrect ramp fill in Map.Resize. --- OpenRA.Game/Map/Map.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenRA.Game/Map/Map.cs b/OpenRA.Game/Map/Map.cs index 374df5ef21..62862b55eb 100644 --- a/OpenRA.Game/Map/Map.cs +++ b/OpenRA.Game/Map/Map.cs @@ -988,7 +988,7 @@ namespace OpenRA Tiles = CellLayer.Resize(oldMapTiles, newSize, oldMapTiles[MPos.Zero]); Resources = CellLayer.Resize(oldMapResources, newSize, oldMapResources[MPos.Zero]); Height = CellLayer.Resize(oldMapHeight, newSize, oldMapHeight[MPos.Zero]); - Ramp = CellLayer.Resize(oldMapRamp, newSize, oldMapHeight[MPos.Zero]); + Ramp = CellLayer.Resize(oldMapRamp, newSize, oldMapRamp[MPos.Zero]); MapSize = new int2(newSize); var tl = new MPos(0, 0);