Introduce RangeCircleRenderable.
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@@ -10,6 +10,7 @@
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using System.Drawing;
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using OpenRA.Graphics;
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using OpenRA.Mods.RA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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@@ -18,12 +19,13 @@ namespace OpenRA.Mods.RA
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{
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public void Render(WorldRenderer wr, World w, ActorInfo ai, WPos centerPosition)
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{
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wr.DrawRangeCircleWithContrast(
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new RangeCircleRenderable(
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centerPosition,
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ai.Traits.Get<CreatesShroudInfo>().Range,
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0,
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Color.FromArgb(128, Color.Cyan),
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Color.FromArgb(96, Color.Black)
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);
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).Render(wr);
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foreach (var a in w.ActorsWithTrait<RenderShroudCircle>())
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if (a.Actor.Owner == a.Actor.World.LocalPlayer)
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@@ -44,12 +46,13 @@ namespace OpenRA.Mods.RA
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if (self.Owner != self.World.LocalPlayer)
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return;
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wr.DrawRangeCircleWithContrast(
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new RangeCircleRenderable(
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self.CenterPosition,
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self.Info.Traits.Get<CreatesShroudInfo>().Range,
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0,
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Color.FromArgb(128, Color.Cyan),
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Color.FromArgb(96, Color.Black)
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);
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).Render(wr);
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}
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}
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}
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